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	<title>Gamecraft &#187; Business</title>
	<atom:link href="http://blog.gamecraft.org/category/business/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gamecraft.org</link>
	<description>A blog all about the craft of making games.</description>
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		<title>2012: A Year of Connections</title>
		<link>http://blog.gamecraft.org/2012/01/2012-a-year-of-connections/</link>
		<comments>http://blog.gamecraft.org/2012/01/2012-a-year-of-connections/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 07:59:07 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2401</guid>
		<description><![CDATA[Planning for success in the new year. Now that the SOPA Blackout is over, we look toward the rest of this year with great anticipation.  Although Digital Gamecraft had a rather subdued performance last year, it looks like 2012 is certainly going to be our most successful year ever! We are (again) preparing to release [...]]]></description>
			<content:encoded><![CDATA[<h2>Planning for success in the new year.</h2>
<p><img class="alignright" title="Digital Gamecraft Logo" src="http://blogger.gamecraft.org/images/DGlogo.png" alt="We Rock!" width="300" height="300" />Now that the <a title="Stop SOPA (and PIPA)" href="http://blog.gamecraft.org/2012/01/stop-sopa-and-pipa/">SOPA Blackout</a> is over, we look toward the rest of this year with great anticipation.  Although <em><strong><span style="color: #ff0000;">Digital Gamecraft</span></strong></em> had a rather <a title="2011: Year in Review" href="http://blog.gamecraft.org/2012/01/2011-year-in-review/">subdued performance last year</a>, it looks like 2012 is certainly going to be our <span style="color: #ff0000;">most successful</span> year ever!</p>
<p>We are (again) preparing to release our first iOS title, <em><strong><span style="color: #ff0000;">Demolish! Pairs</span></strong></em>, with other projects (and platforms) in the works.  Additionally, <strong>SophSoft, Incorporated</strong>, our parent group, will be continuing our aggressive development program in conjunction with <strong><a title="Goodsol Develoment" href="http://www.goodsol.com/" target="_blank">Goodsol Development</a></strong>.</p>
<p>For this year, we are making a concerted effort to <span style="color: #ff0000;">connect with others more effectively</span>; this means colleagues, customers, friends, and the game industry at large.  We are continuing to expand our presence on social networks and are being not only more &#8220;vocal&#8221; (and, hopefully, prolific), but also more open and transparent.</p>
<p>We are now laying claim to being <strong><a title="30 Years in Business!" href="http://blog.gamecraft.org/2012/01/30-years-in-business/">The Most Venerable Independent Game Developer in the World</a></strong>, unless and until somebody proves otherwise!</p>
<p>Having recently watched this interesting <a title="TED" href="http://www.ted.com/" target="_blank">TED</a> video by <a title="Keep your goals to yourself" href="http://www.ted.com/talks/derek_sivers_keep_your_goals_to_yourself.html" target="_blank">Derek Sivers: Keep your goals to yourself</a>, I <em>am</em> going to keep the specifics of my personal and business goals to myself; however, it can certainly be inferred that the unfulfilled goals for 2011 would be among them.</p>
<p>That said, I did adopt and will share one <span style="color: #ff0000;">resolution for the new year</span>: &#8220;<em><span style="color: #008000;">Do Things Better&#8230;</span></em>&#8220;  (Thanks to <em><a title="Frank and Ernest" href="http://www.gocomics.com/frankandernest/2012/01/02" target="_blank">Frank and Ernest</a></em>.)</p>
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		<title>30 Years in Business!</title>
		<link>http://blog.gamecraft.org/2012/01/30-years-in-business/</link>
		<comments>http://blog.gamecraft.org/2012/01/30-years-in-business/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 05:00:40 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2377</guid>
		<description><![CDATA[Today we start our fourth decade in the computer game business. Thirty years ago today, January 13, 1982, I walked into the Ingham County Clerk&#8217;s office in downtown Lansing, Michigan, and filed a &#8220;Certificate of Persons Conducting Business Under Assumed Name&#8221; (a.k.a, DBA, &#8216;Doing Business As&#8217;) for Sophisticated Software Systems. You can read more about [...]]]></description>
			<content:encoded><![CDATA[<h2>Today we start our <em>fourth decade</em> in the computer game business.</h2>
<p>Thirty years ago today, <span style="color: #ff0000;">January 13, 1982</span>, I walked into the Ingham County Clerk&#8217;s office in downtown Lansing, Michigan, and filed a &#8220;Certificate of Persons Conducting Business Under Assumed Name&#8221; (a.k.a, DBA, &#8216;Doing Business As&#8217;) for <strong><span style="color: #ff0000;">Sophisticated Software Systems</span></strong>.<br />
<img class="alignright" title="DBA Sophisticated Software Systems" src="http://blogger.gamecraft.org/pictures/certificate.gif" alt="" width="300" height="197" /></p>
<p>You can read more about how this originally came about in <a title="A little bit of History, Part I" href="http://blog.gamecraft.org/2008/08/little-bit-of-history-part-i/">A little bit of History, Part I</a>, but for just a $10 filing fee and a notarized document, I started my first company.</p>
<p>After some false starts, <strong>Sophisticated Software Systems</strong> self-published its first successful game in 1990.  The company went full-time in late 1994, and incorporated in 1996 as <strong><span style="color: #ff0000;">SophSoft, Incorporated</span></strong>.</p>
<p>In 1998, <strong>SophSoft, Incorporated</strong> spawned a division specifically for developing in-house game projects, <strong><span style="color: #ff0000;">Digital Gamecraft</span></strong> (as well as another division for non-game products in 2003).</p>
<p>However, it <em>all</em> started <em>officially</em> <span style="color: #ff0000;">30 years ago</span> today!</p>
<p>Below are a few of our logo images from over the years, demonstrating the changes over time:</p>
<p style="text-align: center;"><img class="alignnone" title="Sophisticated Software Systems (1982)" src="http://blogger.gamecraft.org/images/ssslogo0.png" alt="" width="160" height="120" /></p>
<p style="text-align: center;"><img class="alignnone" title="Sophisticated Software Systems (1995)" src="http://blogger.gamecraft.org/images/ssslogo1.png" alt="" width="320" height="240" /></p>
<p style="text-align: center;"><img class="alignnone" title="SophSoft, Incorporated (1996)" src="http://blogger.gamecraft.org/images/ssilogo.png" alt="" width="401" height="89" /></p>
<p style="text-align: center;"><img class="alignnone" title="Digital Gamecraft (1998)" src="http://blogger.gamecraft.org/images/dglogo0.png" alt="" width="320" height="240" /></p>
<p style="text-align: center;"><img class="alignnone aligncenter" title="Digital Gamecraft (2011)" src="http://blogger.gamecraft.org/images/DGlogo2.png" alt="" width="300" height="150" /></p>
<h3 style="text-align: left;"><span style="color: #008000;"><em>Here&#8217;s to the next 30 years!</em></span></h3>
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		<title>2011: Year in Review</title>
		<link>http://blog.gamecraft.org/2012/01/2011-year-in-review/</link>
		<comments>http://blog.gamecraft.org/2012/01/2011-year-in-review/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:14:03 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2364</guid>
		<description><![CDATA[Overall Performance Grade: C+ As we officially begin 2012 after taking our annual two week &#8220;break&#8221; (during which I actually worked every day), it is a good time to do a quick review of the past year at Digital Gamecraft and SophSoft, Incorporated. What went Right We started the year with enthusiasm and energy.  A [...]]]></description>
			<content:encoded><![CDATA[<h3>Overall Performance Grade: <span style="color: #ff0000;">C+</span></h3>
<p>As we <em>officially</em> begin 2012 after taking our annual two week &#8220;break&#8221; (during which I actually worked every day), it is a good time to do a quick review of the past year at <em><strong><span style="color: #ff0000;">Digital Gamecraft</span></strong></em> and <em><strong>SophSoft, Incorporated</strong></em>.</p>
<h4>What went <span style="color: #008000;">Right</span></h4>
<p>We started the year with enthusiasm and energy.  A new product, <em><strong><span style="color: #ff0000;">Demolish! Pairs</span></strong></em>, was designed from the ground up for iOS, the artwork went from specification to final in short time, and a playable alpha version of the product was programmed within a few months.  Internal procedural changes brought better efficiency and productivity (and require few changes going forward), and our marketing and social media efforts got off the ground late in the year.</p>
<p>Additionally, our collaboration with <strong><a title="Goodsol Development" href="http://www.goodsol.com/">Goodsol Development</a></strong> passed the <a title="10 Years of the GDcard Library" href="http://blog.gamecraft.org/2011/09/10-years-of-the-gdcard-library/">10-year mark</a> in September (and continues on).  We shipped 10 different SKUs of Goodsol projects for publication, as well as 5 more that remained unpublished for various reasons.  We ended the year strongly with another 2 products essentially finished, one of which will be published this week (while the other will remain a <em>private</em> bonus for beta testers).</p>
<h4>What went <span style="color: #0000ff;">Wrong</span></h4>
<p>Despite the quick development of <em><strong>Demolish! Pairs</strong></em> to a playable alpha version, it did not ship during 2011, which was one of my <a title="2011: The Year of “Shall”" href="http://blog.gamecraft.org/2011/01/2011-the-year-of-shall/">primary goals for the year</a>.  In fact, I/we did not manage to reach any of the three challenging goals I set (business, individual, or family).  As noted at the beginning of the year: &#8220;<em>no excuses allowed</em>.&#8221;  I failed to meet those goals.</p>
<p>Although the Goodsol projects were flowing early in the year, during the second part of the year, I (personally) got bogged down in the development and testing of two lesser features for <em><strong>Pretty Good Solitaire Mac Edition</strong></em>, along with the 50 new games added, and the beta test became much longer (and more tedious) than anticipated.  That was not ideal.</p>
<h4>What went <span style="color: #ff0000;">Horribly Wrong</span></h4>
<p>Of course, the worst and most significant occurrence of the year was the <a title="RIP: Rick Tumanis (1956-2011)" href="http://blog.gamecraft.org/2011/08/rip-rick-tumanis-1956-2011/">loss of my close friend, business partner, and artist</a>, <strong><span style="color: #ff0000;">Rick Tumanis</span></strong>.  That, alone, colored the whole rest of the year a little darker.  (<em><a title="Lansing City Pulse" href="http://www.lansingcitypulse.com/">City Pulse</a></em> recently included Rick in their <a title="Like wind I go" href="http://www.lansingcitypulse.com/lansing/article-6792-lslike-wind-i-gors.html">remembrance of 10 people who died in 2011</a>.)</p>
<h4>Final Evaluation</h4>
<p>In the end, I awarded a grade of <strong><span style="color: #ff0000;">C+</span></strong> for overall performance in 2011.  Looking back, although specific goals were not met and perhaps productivity <em>could</em> have been higher, the fact remains that we are still here and viable, several products were published, new games were implemented, and progress was made towards our long term corporate goals.  Even in light of a major setback, we still left the year in better shape than we entered it, hence a slightly above average grade.</p>
<p>How did <em>your</em> 2011 wind up?</p>
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		<title>Moving forward in 2011.5</title>
		<link>http://blog.gamecraft.org/2011/08/moving-forward-in-2011-5/</link>
		<comments>http://blog.gamecraft.org/2011/08/moving-forward-in-2011-5/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 14:32:51 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[planning]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2235</guid>
		<description><![CDATA[Digital Gamecraft continues on. Despite the loss of a founding partner, Rick Tumanis, we at Digital Gamecraft are still committed to making fun, high quality games, following the vision that he helped refine. While Rick&#8217;s artistic talents will surely be missed, his guidance and friendship cannot be replaced.  When I last saw Rick in person, I [...]]]></description>
			<content:encoded><![CDATA[<h3>Digital Gamecraft continues on.</h3>
<p><img class="alignright" title="Digital Gamecraft" src="http://blogger.gamecraft.org/images/DGlogo.png" alt="" width="300" height="300" />Despite the <a title="RIP: Rick Tumanis" href="http://blog.gamecraft.org/2011/08/rip-rick-tumanis-1956-2011/">loss of a founding partner</a>, <strong>Rick Tumanis</strong>, we at <strong><span style="color: #ff0000;">Digital Gamecraft</span></strong> are still committed to making fun, high quality games, following the vision that he helped refine.</p>
<p>While Rick&#8217;s artistic talents will surely be missed, his guidance and friendship cannot be replaced.  When I last saw Rick in person, I joked about how our plans for the year, and even the annual company meeting, had slipped to the point that we were actually setting our <em>2011.5</em> goals.  However, we did establish our goals for the next year and planned the tasks to achieve them; despite the serious setback, we aim to maintain our decided course of action.</p>
<p>Interestingly, in the requisite reassessment in the wake of our Art Director&#8217;s sudden and unexpected death (of natural causes), I found that there was no need or desire for any significant course corrections, professionally or personally, as we were already moving toward what we wanted (i.e., &#8220;what is <em>really</em> important&#8221;).  The only change may be my level of commitment: I am extra focused on development (and spent a <em>lot</em> of time on that this past week), somewhat less likely to blow off a workout, and still grateful for time I get to spend with my family (including a nice vacation day in the very near future).</p>
<p>We still have a game in the development pipeline with Rick&#8217;s artwork, plus another at <a title="Goodsol Development" href="http://www.goodsol.com/">Goodsol Development</a>, so look for those to be released before the end of the year.</p>
<p>&nbsp;</p>
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		<title>Careers (April Update)</title>
		<link>http://blog.gamecraft.org/2011/04/careers-april-update/</link>
		<comments>http://blog.gamecraft.org/2011/04/careers-april-update/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:25:14 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2160</guid>
		<description><![CDATA[February/March spent some time in the doldrums. In this periodic update to my productivity game based on Careers (for accountability), I have to admit to slower than expected progress.  As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories. At this point, my [...]]]></description>
			<content:encoded><![CDATA[<h3>February/March spent some time in the doldrums.</h3>
<p><a href="http://blog.gamecraft.org/2011/01/careers-revisited/"><img class="alignleft" title="Careers 2011" src="http://blogger.gamecraft.org/images/careers_small.png" alt="productivity game" width="256" height="80" /></a>In this periodic update to my <a href="http://blog.gamecraft.org/2011/01/careers-revisited/">productivity game based on Careers</a> (for accountability), I have to admit to slower than expected progress.  As a reminder, the basic goal and <span style="color: #ff0000;">object of the game</span> is to reach 20 points in each of the three categories.</p>
<p>At this point, my scores (in deadline order) are:<br />
<img title="star" src="http://blogger.gamecraft.org/images/star.png" alt="" width="20" height="20" /> <span style="color: #0000ff;">Fame/Accomplishment</span>: 6<br />
<img title="heart" src="http://blogger.gamecraft.org/images/heart.png" alt="" width="20" height="20" /> <span style="color: #ff0000;">Happiness/Health</span>:  6<br />
<img title="money" src="http://blogger.gamecraft.org/images/money.png" alt="" width="20" height="20" /> <span style="color: #008000;">Money/Finances</span>: 1</p>
<p>I was expecting to have reached my goal (20 points) in the <span style="color: #0000ff;">Fame/Accomplishment</span> category by April 1st, and that would have a knock-on effect for the <span style="color: #008000;">Money/Finances</span> category, but instead my focus reduced progress in the <span style="color: #ff0000;">Happiness/Health</span> area instead.  Bah.</p>
<h3>&#8220;An explanation, not an excuse.&#8221;</h3>
<p>Although the tangible progress is less than I hoped right now, I have (with the exception of one <em>bad</em> week) been working hard and long on a number of different projects.  My work on the <em><strong>Goodsol Solitaire Engine</strong></em> (which powers all of our solitaire games) got bogged down in a couple of new features and the associated interface changes on Mac and Windows, but that is almost resolved now, and the iPad version has been making progress, too.  I count five (5!) new titles and major product upgrades due in the next month or two.</p>
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		<title>Careers (February Update)</title>
		<link>http://blog.gamecraft.org/2011/02/careers-february-update/</link>
		<comments>http://blog.gamecraft.org/2011/02/careers-february-update/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 04:24:49 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2106</guid>
		<description><![CDATA[Decent progress was made in January. In order to enhance accountability in this productivity game based on Careers, I plan to post monthly updates to my progress.  As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories. At this point, my scores (in [...]]]></description>
			<content:encoded><![CDATA[<h3>Decent progress was made in January.</h3>
<p><a href="http://blog.gamecraft.org/2011/01/careers-revisited/"><img class="alignleft" title="Careers 2011" src="http://blogger.gamecraft.org/images/careers_small.png" alt="productivity game" width="256" height="80" /></a>In order to enhance accountability in this <a href="http://blog.gamecraft.org/2011/01/careers-revisited/">productivity game based on Careers</a>, I plan to post monthly updates to my progress.  As a reminder, the basic goal and <span style="color: #ff0000;">object of the game</span> is to reach 20 points in each of the three categories.</p>
<p>At this point, my scores (in deadline order) are:<br />
<img title="star" src="http://blogger.gamecraft.org/images/star.png" alt="" width="20" height="20" /> <span style="color: #0000ff;">Fame/Accomplishment</span>:  3<br />
<img title="heart" src="http://blogger.gamecraft.org/images/heart.png" alt="" width="20" height="20" /> <span style="color: #ff0000;">Happiness/Health</span>:  6<br />
<img title="money" src="http://blogger.gamecraft.org/images/money.png" alt="" width="20" height="20" /> <span style="color: #008000;">Money/Finances</span>:  0  (or 0.7)</p>
<p>I certainly have a way to go on the last one, but my deadline for that is Thanksgiving, and the nature of the challenge is such that that momentum should build throughout the year.  (Anybody <em>truly</em> concerned can, of course, send me large checks or just wads of cash in an envelope.)</p>
<h3>Happy Groundhog Day (and Imbolc)!</h3>
<p>Today our local groundhog was not able to come out from his burrow without a shovel, so he slept in (rather than looking for a shadow); I think that means that we just got most of our winter at once.</p>
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		<title>Careers Revisited</title>
		<link>http://blog.gamecraft.org/2011/01/careers-revisited/</link>
		<comments>http://blog.gamecraft.org/2011/01/careers-revisited/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 00:32:47 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2078</guid>
		<description><![CDATA[Productivity inspiration from a retail board game. In order to measure my progress on my obligations for 2011, and to (literally) make a game out of it, I decided to adapt the old Parker Brothers game, Careers, first published in 1955 (and now available from Winning Moves). The feature of Careers that makes it appropriate [...]]]></description>
			<content:encoded><![CDATA[<h3>Productivity inspiration from a retail board game.</h3>
<p><img class="aligncenter" title="Happiness / Money / Fame" src="http://blogger.gamecraft.org/images/careers.png" alt="Health / Finances / Accomplishment" width="512" height="160" /></p>
<p>In order to measure my progress on <a href="http://blog.gamecraft.org/2011/01/2011-the-year-of-shall/">my obligations for 2011</a>, and to (literally) make a game out of it, I decided to adapt the old Parker Brothers game, <em><span style="color: #ff0000;">Careers</span></em>, first published in 1955 (and <a href="http://www.amazon.com/gp/product/B00134FDC2/playgamesorg">now available from Winning Moves</a>).</p>
<p>The feature of <em>Careers</em> that makes it appropriate for my purposes is that <span style="color: #ff0000;">the object of the game is to &#8220;succeed&#8221;</span> by earning a combination of Fame, Money, and Happiness, but the exact &#8220;Success Formula&#8221; is determined by each individual player.  The formula is determined by assigning a total of 60 points to the three categories.</p>
<p>In my 2011 version of the game, I have selected to play a balanced strategy, with 20 points to be earned in each of these updated categories:  <span style="color: #ff0000;">Happiness/Health</span> (<img class="alignnone" title="heart" src="http://blogger.gamecraft.org/images/heart.png" alt="" width="20" height="20" />), <span style="color: #008000;">Money/Finances</span> (<span style="color: #008000;"><img class="alignnone" title="money" src="http://blogger.gamecraft.org/images/money.png" alt="" width="20" height="20" /></span>), and <span style="color: #0000ff;">Fame/Accomplishment</span> (<img class="alignnone" title="star" src="http://blogger.gamecraft.org/images/star.png" alt="" width="20" height="20" />).  These correspond to my individual, family, and business goals, respectively.  Of course, I will make progress towards success in the real world, rather than moving around a game board.  <em>No dice involved.</em></p>
<p>At the start of the game, I assigned 20 points to each of my goals and then broke that down further into points for measurable milestones along the way.  Since each goal has a specific deadline, I assigned 5 points for meeting each deadline, and the remaining 15 points (in each category) were divided into at least five different parts.  Additionally, to indicate that simply <em>reaching</em> the goals was not the ultimate desire, I determined three &#8220;superwin&#8221; targets to pursue as I (hopefully) I blow right past my committed goals.  I want the overall <span style="color: #ff0000;">SuperWin by December 31</span>, 2011.</p>
<p>So far, as of the middle of January, my scores (in deadline order) are:<br />
<img title="star" src="http://blogger.gamecraft.org/images/star.png" alt="" width="20" height="20" /><span style="color: #0000ff;"> Fame/Accomplishment</span>:  0<br />
<img title="heart" src="http://blogger.gamecraft.org/images/heart.png" alt="" width="20" height="20" /><span style="color: #ff0000;"> Happiness/Health</span>:  5<br />
<img title="money" src="http://blogger.gamecraft.org/images/money.png" alt="" width="20" height="20" /><span style="color: #008000;"> Money/Finances</span>:  0</p>
<p><em>Hey, it&#8217;s a start.</em> For those familiar with the game, my Occupation Record has &#8220;<span style="color: #ff0000;">Game Developer</span>&#8221; checked (for decades), though I missed the College path the first time around the board.</p>
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		<title>2011: The Year of &#8220;Shall&#8221;</title>
		<link>http://blog.gamecraft.org/2011/01/2011-the-year-of-shall/</link>
		<comments>http://blog.gamecraft.org/2011/01/2011-the-year-of-shall/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 04:59:19 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[productivity]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2048</guid>
		<description><![CDATA[This year means more than resolutions. Before the new year, I made a hard assessment of my goals, past and present, and how well I performed toward achieving them throughout 2010.  My overall performance grade: B. Although I am very happy with the progress on most fronts, there were some long-term tasks that remained unresolved [...]]]></description>
			<content:encoded><![CDATA[<h3>This year means more than resolutions.</h3>
<p>Before the new year, I made a hard assessment of my goals, past and present, and how well I performed toward achieving them throughout 2010.  <span style="color: #ff0000;">My overall performance grade: <strong><span style="color: #ff0000;">B</span></strong>.</span></p>
<p>Although I am very happy with the progress on most fronts, there were some long-term tasks that remained unresolved and continue to linger, and they are a hindrance to attaining my goals.  Perhaps my biggest fault is that when there was so much happening it was difficult to keep focus, although my default action (working) served me well.  In other words, I can almost always justify <span style="color: #ff0000;">game development as a top priority</span>.  Still, I am looking for improvement in the upcoming year.</p>
<p>I observe that there are three levels of commitment toward pursuing goals (beyond simply trying; &#8220;<em>There is no try.</em>&#8221; &#8212; Yoda):</p>
<ol>
<li>Most people make New Years resolutions; they <em><span style="color: #ff0000;">resolve</span></em> to do something.  This is tantamount to simply deciding what to do, but without necessarily making a solid commitment to actually carry through, perhaps as much about wanting as doing.  The results, as we all know, tend to be measured by how long it takes before the resolution is broken.</li>
<li>People who are more committed say that they <span style="color: #ff0000;"><em>will</em></span> do something.  From a legal standpoint, the word &#8220;will&#8221; in a contract creates an obligation, but it can be interpreted to mean essentially that the subject will make all reasonable efforts to perform.  This is a stronger commitment, a promise to take action, but with room for excuses.</li>
<li>I have decided that this year I <em><span style="color: #ff0000;">shall</span></em> do something (three things, in fact).  The use of the word &#8220;shall&#8221;, in a contractual sense, makes the obligation mandatory; I must complete the goal.  I have fully committed to perform, and not doing so will be outright failure, <strong>no excuses allowed</strong>.</li>
</ol>
<p>As noted above, there are three obligations that I shall fulfill this year, each with specific measurements and deadlines.  I selected one individual goal, one family goal, and one business goal (and as it happens, they all have ties to my company).  The business goal has the nearest completion date, followed by the individual goal, and the other (personal) goal is expected to take most of the year.  Of course, the family goal is also going to take the most time and effort to accomplish, but it will be worth it.</p>
<p>My approach in 2011 has been and will continue to be one of &#8220;<span style="color: #ff0000;">ruthless efficiency</span>&#8220;, wherein any task that does not demonstrably lead to progress toward (at least) one of my goals will be deprioritized.  In truth, I am not terribly comfortable with this, even for just a year, but it <em>has</em> to be done.  (I have met people that live their lives this way, and I often find them unpleasant.)  I accept that I will have loads of deferred tasks come 2012, and maybe even some relationships to repair, but at that point I will be in a much better position to deal with such things.</p>
<p>Of course, one possible victim of this temporary purging of tasks and responsibilities could be this very <em><strong><span style="color: #ff0000;">Gamecraft blog</span></strong></em>.  For the moment, I find writing about game development and related issues to be beneficial to my focus and positive attitude, but if my next post is the last for a year, so be it.</p>
<h4>&#8220;<em>We must use time creatively &#8212; and forever realize that the time is always hope to do great things.</em>&#8221; &#8212; Martin Luther King, Jr.</h4>
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		<title>Welcome to 2011!</title>
		<link>http://blog.gamecraft.org/2011/01/welcome-to-2011/</link>
		<comments>http://blog.gamecraft.org/2011/01/welcome-to-2011/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 06:58:16 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[planning]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=2018</guid>
		<description><![CDATA[Happy New Year! Even though the New Year is ultimately an arbitrary construct, it is nevertheless customary to take the opportunity to reflect on the past year and plan for the next one.  More practically, of course, there are certain business related items (especially concerning taxes) that need to be handled in a certain calendar [...]]]></description>
			<content:encoded><![CDATA[<h3>Happy New Year!</h3>
<p>Even though the New Year is ultimately an arbitrary construct, it is nevertheless customary to take the opportunity to reflect on the past year and plan for the next one.  More practically, of course, there are certain business related items (especially concerning taxes) that need to be handled in a certain calendar year, so getting those tasks completed before the end of the year is important.</p>
<p>In our case, we <em>officially</em> take two weeks off around the holidays, especially since very little work tends to get done anyway, other businesses are often running with skeleton crews (or closed entirely), and most of us would rather focus on family during this time, anyway.  However, we still have things to get completed by year end, so leading up to the break, we have a major project meeting (before two weeks without any) and determine which items have to be finished before the break, or during it in the worst case.  Last year (i.e., a couple weeks ago) we were able to determine that certain &#8220;capital improvements&#8221; were better deferred until 2011, so this year will begin with some disruptions targeted toward better efficiency in the near future.</p>
<p>For my personal task management, I added to the list all of my recurring items (some of which include general categories, such as &#8216;development&#8217; or &#8216;marketing&#8217;) and methodically eliminated each item by assuring that everything necessary was finished before taking my break.  Alas, one particular (and important) item on my task list actually became two separate items with 2010 deadlines, so my break only encompassed hours, rather than days, of last year.</p>
<p>As the new year begins, on this first business day, I repeated the same process of starting my task list with all of my recurring items (plus deferred tasks), except this time I review each one to make certain that the foundational aspects are handled and to consider any procedural changes for the upcoming year (including delegating or completely eliminating a task).  I am still officially on a break for another week, so I am (personally) using that time to prepare my work environment physically, organizationally, and mentally, for substantially increased development efficiency when I return.</p>
<p>Of course, these are just the tasks that are performed to pursue our ultimate goals.  We also have planned and established a set of goals for 2011, which these tasks are designed to serve, but that will be the subject of my next post.</p>
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		<title>I Got Mine</title>
		<link>http://blog.gamecraft.org/2010/04/i-got-mine/</link>
		<comments>http://blog.gamecraft.org/2010/04/i-got-mine/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 15:25:30 +0000</pubDate>
		<dc:creator>Gregg Seelhoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[platform]]></category>

		<guid isPermaLink="false">http://blog.gamecraft.org/?p=1397</guid>
		<description><![CDATA[The Apple iPad arrives, right on time. At 11:14 this morning [Saturday, April 3, 2010], our Apple iPad was delivered to our office door. This is the first piece of hardware that I can recall ever pre-ordering, and I actually placed the order within the first minute that it was possible.  Since the iPad was [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Apple iPad arrives, right on time.</strong></p>
<p>At 11:14 this morning [Saturday, April 3, 2010], our <strong><span style="color: #ff0000;">Apple iPad</span></strong> <span style="color: #ff0000;">was delivered</span> to our office door.</p>
<p>This is the first piece of hardware that I can recall ever pre-ordering, and I actually placed the order within the first <em>minute</em> that it was possible.  Since the iPad was announced, I have read lots of skepticism about its value and usefulness, and I am resistant to hype.  (In fact, I often avoid things that are probably quite good simply because of the hype attached; for example, I have thus far refused to see <em>Avatar</em>.)  With the iPad, though, I could immediately comprehend its potential, especially for games and particularly for the kind of games that I enjoy creating and playing.</p>
<p>While awaiting a delivery, whether it be books, music, or hardware, I tend to almost obsessively check the package tracking.  In the case of this highly anticipated product release (witness the latest episode of <em>Modern Family</em>), I was apparently not alone.  Despite several different rumors to explain the odd tracking data from UPS, many of which ended with a conclusion about shipments being delayed, the actual explanation is likely to be much simpler.  My guess:  Because there were 200,000 units being shipped from China, they were originally packaged in huge lots destined for each distribution point (in our case, Louisville, Kentucky) and not scanned individually until they arrived there.  (I seriously doubt my iPad flew <em>nonstop</em> from Guangzhou to the Bluegrass State.)</p>
<p>Interestingly, I happened to be awake at around 5:33am, having just watched an exciting (and wet) Formula One qualifying session live from Kuala Lumpur, Malaysia.  The wind was apparently coming from the right direction, and I heard the airplane carrying my shipment fly almost directly overhead.  The &#8220;arrival scan&#8221; was 22 minutes later, though it actually took two more trucks, and a couple more scans, before it arrived here.  (The iPad Dock is still in transit, via a different carrier with distribution in a different, albeit neighboring, state.)</p>
<p>Anyway, there will certainly be a proper review in the future, but right now I feel that it is time to get started playing around with our latest software platform.</p>
<p>The most surprising aspect so far was that Apple had UPS require identification in order to receive delivery of the iPad package.  The only &#8220;problem&#8221; so far is that I did not get to use my alternative title, &#8220;iSad&#8221; (had it <em>not</em> arrived).</p>
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