Archive for the ‘Older posts’ category

Reminder: comp.sys.ibm.pc. games.announce

February 16th, 2009

Some game marketing is still essentially free.

If you are interested in marketing games, you can post announcements to the Usenet newsgroup, comp.sys.ibm.pc.games.announce, a group for which I am the (sole) moderator.

To recycle the relevant portions of my original announcement here:

The beauty of using Usenet for marketing is that it is essentially free, making it one of those easy steps that an independent game publisher can take to get additional exposure for its titles. Google Groups carries comp.sys.ibm.pc.games.announce, so your announcement is searchable there and quickly incorporated into the Google index as well.

This is an announcement group, rather than a discussion group, so messages will stand on their own, though the (unmoderated) ‘comp.sys.ibm.pc.games.misc’ discussion group provides an outlet for conversations. For shareware authors, there are other software announcement groups on Usenet, but none that cater specifically to games, so this is an opportunity to be noticed.

Here is the official charter for csipga (as it is known for short):

This newsgroup is for announcements that are useful to the entire PC computer gaming population, including but not limited to new release announcements, software publisher news, bug information, and PC game reviews. Followups will be directed to comp.sys.ibm.pc.games.misc, or another appropriate subgroup at the moderator’s discretion.

In practical terms, I will likely approve almost any message as long as it relates to PC gaming (not in a cheap spam way) under Windows, DOS, Linux, or even Mac OS X if I am feeling generous. Press releases are encouraged, as well as product announcements that may not warrant a full press release. Note also that game reviews are allowed, so it is perfectly acceptable to have a satisfied customer post a glowing game review (though it should come directly from the author, not via the publisher).

[Back to new information...]
Since this is a low traffic group, announcements will stand out, so I encourage anybody interested to take advantage of this game marketing opportunity.

Note that, due to the way moderated newsgroups work, you do not even need to have Usenet access. Simply email your message (press release or whatever) to the submission address, csipga@sophsoft.com, and it will be queued. As long as the message is in plain text (HTML emails are automatically binned) and is on topic for the group, it will be posted. If you have any problems, you can reach me via comments here (or at my regular email address).

I look forward to some good submissions.

Jason Della Rocca steps down

February 4th, 2009

The Executive Director of the IGDA resigns.

This week, the International Game Developers Association (IGDA) announced that Jason Della Rocca, its long time Executive Director, will be stepping down effective March 31. This will be just after the conclusion of the 2009 Game Developers Conference (GDC) this year.

Under Jason’s leadership over eight and a half years, the IGDA has grown massively (2900%), from 500 to 15000 members. More importantly, and understandably omitted from the press release, he took the organization from a fairly directionless group of early game developers (of which I was one) to an association that actually has significant relevance within the game industry.

You can read about Jason’s reasons for departing in this post on his personal blog. (There are lots of comments there, too, as well as at this Gamasutra article.)

I had the opportunity to work with Jason Della Rocca back in 2005 when the State of Michigan proposed legislation restricting game sales in the state, and I testified before a Senate committee, on behalf of the Detroit IGDA chapter. I saw Jason’s passion first hand, and his (and the organization’s) guidance and assistance was especially helpful. (Nevertheless, the legislation passed anyway, but then it was ruled unconstitutional, as expected, and ultimately cost Michigan an extra $182349 in restitution for industry legal fees. They should have listened to us.)

Good luck in your new endeavors, Jason!

Global Game Jam Detroit

January 29th, 2009

Local developers participate in this international game event tomorrow.

At 5:00pm tomorrow [Friday, January 30, 2009], the Global Game Jam begins. It will last 48 hours, ending at the same time on Sunday (all times local). Since the event is worldwide, it covers many different time zones, and the first jams, in New Zealand, will begin in just over half a day from now.

The IGDA Detroit is providing/sponsoring one location for the Global Game Jam. Dozens of developers will converge on TechTown in Detroit to participate. These will be some of the more than 1750 people who will take part at one of 53 locations in 23 countries around the world.

There is still room available at Global Game Jam Detroit 2009, and it is open to everyone. The cost to participate is only $25 (to defray food costs); click the link for details.

What is a Game Jam?
In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental. The Global Game Jam (GGJ) is the first of its kind: a game Jam that takes place in the same 48 hours all over the world! The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint.

In addition to the start of the GGJ, there will be a chapter meeting for IGDA Detroit from 5:00pm to 8:00pm (also at TechTown, 440 Burroughs St., Detroit). Even if you are not planning to participate in the game jam, come hang out a while (for free) with other game developers. I plan to be there; how about you?

Chinese New Year 2009

January 26th, 2009

I think that this finally brings the 2009 New Year celebrations to an end.

It is time to really get 2009 started properly now. One way to help one focus on goals is to make those goals public, so here goes:

  • Increase product development significantly (by rearranging priorities),
  • Develop at least three major products/updates for Goodsol Development (for Windows and Mac),
  • Release three more projects that have been in development (for several years) internally,
  • Establish baseline marketing and measurement techniques (on which to build), and
  • Move business operations toward a paperless office environment.

Yes, these five goals are quite ambitious but also realistically attainable. One major release every two months (on average) will keep us very busy, but the roadmap for these is already established. Our development projects are all very different and should be enlightening. The Goodsol projects are building on the technological improvements of last year. Finally, the marketing and business plans have internal support and should, ultimately, improve operational efficiency.

By the way, we could still use a few more beta testers for the upcoming version of Pretty Good Solitaire Mac Edition. Anyone interested can email me directly at beta@sophsoft.com, and I will forward your information.

On the personal side, I will keep my exact goals to myself, but I have been playing competitive soccer and am pleased to be back ice racing again this year. I am currently second in points (in class A1) after having a disappointing day in which I suffered not one, but two DNFs (Did Not Finish) due to peeling tires off of the wheels. It has been a nearly perfect year for ice, so I will be repaired and back up in Chippewa Lake this coming weekend for eight more exciting races.

More ice racing pictures should be forthcoming.

Happy Birthday, Mac!

January 22nd, 2009

The Apple Macintosh is 25(ish) today.

On this date back in 1984, Apple Computer “introduced” the Macintosh to the public with its famous “1984” television commercial, aired during the third quarter of Super Bowl XVIII.

Although this 60-second spot, directed by Ridley Scott, only ran once (OK, twice), officially, it is considered an advertising masterpiece and is probably one of the most viewed commercials in history. For more information, see its page on Wikipedia.

You can also watch the commercial itself on YouTube.

The Apple Macintosh was actually introduced on January 24 (two days later), but on Saturday I will be ice racing with MIRA (Michigan Ice Racing Association), so we celebrate earlier. (My car this year, a green Ford Contour, is so fast that a camera could not keep up. Yes, that is really me.)

By the way, in Super Bowl XVIII, the underdog LA Raiders (still sounds wrong) defeated the Washington Redskins by a score of 38-9, so the Mac ad was somewhat more exciting than the game.

A Brand New Day

January 20th, 2009

The theme of this Inauguration Day is change for the better.

At this moment, President Barack Obama has just taken the oath of office to become the 44th President of the United States. This historical moment really ushers in 2009, so it is an appropriate first post for this year.

Note that the new President now officially works from a home office (the most famous one in the world), as I and many independent software developers do.

For my part, I have worked to change my priorities and schedule to further reduce the number of distractions and focus primarily on actual development tasks. I am now setting aside two days per week during which I only do development, barring emergencies. Of course, through today, there have been more minor emergencies than not, but I will persist nevertheless.

I am looking forward and aspiring to great things in the coming months and years.

Festivus (and the rest of ‘em)

December 22nd, 2008

The end of year holiday season is in full swing!

Today is Festivus, or as my friends and I used to call it as children, Christmas Eve Eve. I will definitely be airing grievances during the feast, and my current feat of strength (of will) consists of keeping most of the annual disappointments out of this post. Actually, if we seriously followed this Festivus tradition, the holiday would continue year ’round; nobody pins this head of household.

A busy week for celebrations (a.k.a., “Seven Holidays for Seven Days”):

  • Sunday: Winter Solstice (7:04am local time)
  • Sunday: Hanukkah began at sunset
  • Tuesday: Festivus
  • Wednesday: Christmas Eve
  • Thursday: Christmas
  • Friday: Boxing Day
  • Friday: Kwanzaa begins

On Friday, our social soccer club also has our annual friends and family soccer game. (Since somebody actually asked: We are playing indoors at Lansing Indoor Sports Arena, and definitely NOT outdoors.)

We officially left the office last Friday for a two-week break, but unofficially I have been working extended hours every day since then. I will either quit for the year or collapse soon. In either case, I wish all of the readers of this blog a…

Happy New Year!

Thanks for your support in 2008.
Signing out until 2009.

Festivus (and the rest of ‘em)

December 22nd, 2008

The end of year holiday season is in full swing!

Today is Festivus, or as my friends and I used to call it as children, Christmas Eve Eve. I will definitely be airing grievances during the feast, and my current feat of strength (of will) consists of keeping most of the annual disappointments out of this post. Actually, if we seriously followed this Festivus tradition, the holiday would continue year ’round; nobody pins this head of household.

A busy week for celebrations (a.k.a., “Seven Holidays for Seven Days”):

  • Sunday: Winter Solstice (7:04am local time)
  • Sunday: Hanukkah began at sunset
  • Tuesday: Festivus
  • Wednesday: Christmas Eve
  • Thursday: Christmas
  • Friday: Boxing Day
  • Friday: Kwanzaa begins

On Friday, our social soccer club also has our annual friends and family soccer game. (Since somebody actually asked: We are playing indoors at Lansing Indoor Sports Arena, and definitely NOT outdoors.)

We officially left the office last Friday for a two-week break, but unofficially I have been working extended hours every day since then. I will either quit for the year or collapse soon. In either case, I wish all of the readers of this blog a…

Happy New Year!

Thanks for your support in 2008.
Signing out until 2009.

RIP: Majel Barrett

December 19th, 2008

The voice of the Star Trek computer passes away.

Yesterday, Majel Barrett, wife of Star Trek creator Gene Roddenberry, died at the age of 76 after a battle with leukemia. For those unaware of her career, she played the recurring roles of Nurse Chapel on the original Star Trek series (TOS) and Lwaxana Troi in Star Trek: The Next Generation (TNG). She was also the voice of the computer on the Enterprise in ST:TNG, which is my connection to her (though we never met).

I share credits with Majel Barrett on Star Trek: The Next Generation, “A Final Unity”. I was the lead programmer for the project, and after we made the (risky, at the time) decision to ship only on CD-ROM, it was decided that the game should feature voice acting from all of the stars of the series. Unfortunately, the management at Spectrum HoloByte only counted seven actors in this group, failing to consider the voice of the computer, for which they were going to use a generic voice actress. I suspected that fans would notice the different voice, but after my wife pointed out that they would also notice the absence of Majel Barrett (or Barrett-Roddenberry) in the game credits, I went and argued the point, successfully. The computer in our game found its proper voice.

It may be interesting to see where the Star Trek universe goes from here.

For more details (and pictures), see these articles from the New York Daily News and NBC Los Angeles.

In other news, Deep Throat, the key informant in the Watergate scandal, also died yesterday, perhaps having lived long enough to see something he may have never expected in his lifetime.

To end on a positive note, A Christmas Carol, by Charles Dickens, was published 165 year ago today. I celebrated by watching the TNT version, starring Patrick Stewart, who played Captain Picard on ST:TNG, including in the aforementioned game.

And Tiny Tim, “who did NOT die,” lives on to this day…

Curmudgeon Day recap

December 6th, 2008

We celebrate the day after the Big Thanksgiving.

Last week, we recognized Curmudgeon Day for the umpteenth time. This important holiday, which officially started a year before anybody saddled it with the phrase ‘Black Friday’, is celebrated by staying home and doing whatever you want, and simultaneously avoiding the non-believers, most of whom are stupid and/or dangerous and, as was proven this year, some are just plain evil.

Today is the fifth consecutive year I have blogged about Curmudgeon Day here, so those new to the faith can find more background in my postings from 2004, 2005, 2006, and 2007.

This year, staying inside on Curmudgeon Day was a given, since the holiday fell right in the middle of a huge cold. We had several guests for our Thanksgiving Day celebration, which we call “Big Thanksgiving“, but one of them was not my voice. Still, we all enjoyed Big Thanksgiving, so named because we have a sort of open door policy for friends and family and always cook enough food to comfortably feed those who may attend. Instead of only board games, this year we also broke out the Wii to play some Boom Blox (4-player competitive), which spilled over into Curmudgeon Day (along with the necessary cleanup).

While we were warm and comfy inside, the original inspiration for the holiday, avoiding the braindead crazies that roam the earth on that day, was reinforced in a tragic fashion. Jdimytai Damour, a 34-year-old Walmart employee, was trampled to death by the more evil elements of this group. One story about the murder appears in today’s Los Angeles Times. The event makes me sick.

Last year, I mentioned that Snopes has debunked the myth of “Black Friday”. This year, it should be noted that all of the focus on purchases the day after Thanksgiving is nothing but rubbish. I mean to debunk the idea that sales on this particular day are meaningful. The media wants to use sales traffic as an indicator of the economy, and ignorant retailers want to project one day sales volumes over the whole holiday season. The basic and obvious problem with that is the deliberate manipulation of the numbers (via prices), which is not scientific in the least. When Galileo Galilei did his (possibly apocryphal) experiment at the Tower of Piza, the balls were both dropped at the same time. He did not have one person throw the 10-pound cannonball downward and another simply drop the 1-pound weight, and then exclaim, “Aristotle was right!

The fact of the matter is that these “doorbuster” (literally, it turns out) prices skew the sales numbers into meaninglessness. There is no way to know whether (or how many of) these purchases would have been made at regular prices, and it does not take into account the actual profit on these loss leaders, so called because the profit is likely negative for the particular item, just to lure (cheap) shoppers into stores. Some reports have indicated that the actual number of “bags” is lower this year, suggesting that shoppers are primarily buying the heavily discounted items and not too much else. (Who wants to browse during a mob scene anyway?)

I suggest that high traffic on a shopping day with huge discount items is more likely to indicate a poor economy and holiday season, where people are looking to buy at the lowest possible price and may not otherwise purchase these items at all. My supposition is supported by the fact that all major retailers are reporting sales downturns, except for Walmart, which advertises based on discounted items (translation: cheap Chinese crap). It is said that one feeds the family first, and then worries about principles, and this tends to reinforce that idea. (Full disclosure: I have never myself stepped foot in a Walmart store, on principle.)

For many years, one principle that I have oft stated seems an appropriate closing here:

Avoid buying the least expensive of any particular item or service, because the primary consideration in producing that product was likely cost rather than quality.