Our first ever product for Apple Macintosh was released today.
Pretty Good Solitaire Mac Edition is now available from Goodsol Development.
After many months of development, the first product we have developed for Mac OS X has been shipped, and I must say that I am quite happy with the end result. The title received a significant amount of polish even since my New platform: Max OS X post a couple of weeks ago, so I think that the slight release delay was beneficial. You can also read what Thomas Warfield wrote about Pretty Good Solitaire Mac Edition in his blog.
The title itself is a game containing 30 different types of solitaire (as a start), which is a universal binary for both Intel and PowerPC Macs, and it runs on Panther (OS X 10.3), Tiger (10.4), and Leopard (10.5), the latest “big cat” that was released a little more than a week ago and reportedly sold 2 million copies in its first weekend.
Now that the program is finished (the initial version, anyway), the project source code is properly archived, and the wishlist for version 1.1 is filed, my hard work is over and I get a chance to catch up on a serious backlog of non-programming work. At the same time, the marketing work is really just getting started, and then we will have a decent idea of how the Macintosh game market stacks up to that on Windows.