Posts Tagged ‘news’

U.S. Supreme Court supports video game freedom of speech

June 27th, 2011

Video game restrictions ruled unconstitutional.

In a decision affirming two lower court rulings, the Supreme Court of the United States ruled that states do not have the right to restrict or prohibit video games sales based on violent content.  Video games are now a legally recognized form of free speech.  The case in question is known as Brown [originally Schwartzenegger] (Governor of California) v. Entertainment Merchants Association, or just Brown V. EMA, docket # 08-1448.

The case was originally argued on November 2, 2010, and although a ruling was expected by June, it was something of a surprise that it took this long to publish. The Court calendar indicated that today was the last regularly scheduled day for making a ruling, and apparently the end of June deadline for decisions, though not inviolate, it taken fairly seriously.  (It would, however, have been amusing if a video game decision had slipped.)

The wait was worth it, as the decision was clear and unequivocal.  It rules, explicitly, that “Video games qualify for First Amendment protection.“  Further, it rules that the proposed law in California (and, by extension, any similar law) does not “satisfy strict scrutiny”, so the original (correct) decision was upheld and the law has been completely struck down.

Read the full decision here (PDF, 485K) [includes 2 page summary]

Additional commentary to follow.

Supreme Arguments

November 4th, 2010

Video Games have their day before the Supreme Court.

On November 2, the case of “Arnold Schwarzenegger, Governor of California, et al., Petitioners v. Entertainment Merchants Association, et al.” (docket # 08-1448) was argued in front of the Supreme Court of the United States.  Oral arguments began at 10:04am and lasted exactly an hour (until 11:04am).  The format was an initial argument by the petitioners (California), followed by a response from the respondents (EMA), and then a rebuttal by the petitioners.  Each side is represented by one (speaking) attorney, and the Justices interrupt them (and each other) at whim with questions and arguments.

As discussed originally in my post, Video Games facing Supreme Court review, the case concerns the law passed in California that would prohibit sales of games with “deviant violence” to anyone under 18 years of age.  The law never went into effect and was ruled unconstitutional by two lower courts before being appealed to the Supreme Court.  Hopefully, as discussed at Meaningful Play 2010, this case will put the legal question to rest once and for all and allow the industry to have an open debate.

Surprisingly, the transcript of the oral arguments in the case (PDF) is actually fairly entertaining to read.  The Justices are nowhere near as dry as one might expect, and there were moments of actual laughter.  The case is also very interesting in the fact that the normal ideological lines of conservative versus liberal seem to break down, so there are no easy predictions as to how individual Justices may vote (and Clarence Thomas did not speak at all).  In fact, press reports differ on which way the Court may be leaning.

Here are a few of my favorite moments from the oral arguments in this case:

“I’m concerned about the producer of the games who has to know what he has to do in order to comply with the law.  [...]  But a law that has criminal penalties has to be clear.  And how is the manufacturer to know whether a particular violent game is covered or not?” — Justice Antonin Scalia

“Well, I think what Justice Scalia wants to know is what James Madison thought about video games.” — Justice Samuel Alito

“Would a video game that portrayed a Vulcan as opposed to a human being, being maimed and tortured, would that be covered by the act?” [answer: "No, it wouldn't..."]  “So if the video producer says this is not a human being, it’s an android computer simulated person, then all they have to do is put a little artificial feature on the creature and they could sell the video game?” [answer: "Under the act, yes..."] — Justice Sonia Sotomayor

For more coverage, you can listen to the story from National Public Radio (or read the NPR transcript) or see the associated stories in the Wall Street Journal and Los Angeles Times, or read the story on Kotaku for a perspective from the game media.

A ruling on the case in expected by June, 2011.

Gamecraft 2.0

October 7th, 2009

This Gamecraft blog gets a face lift.

After nearly 5 years and exactly 250 posts, it was about time to update the appearance and features of this blog site, so here is the new Gamecraft 2.0.

Obviously, the aesthetics have changed substantially (and are likely to do so again in the future).  Technologically, I have switched to WordPress, from Blogger, and the entire publishing path is now internal (rather than editing remotely and hosting locally).  This change also means that the blog is generated dynamically from posts stored in a database, rather than a large collection of static(-ish) pages.

One of the nicest new features is the addition of a search function for the blog.  I was able (after some manual editing) to import all of the previous posts into this new blog (the ‘Older posts’ category), though I chose to lose (rather than relink) all of the comments in the process.  I did, however, retain the original Gamecraft site at http://blogger.gamecraft.org for archival purposes.

I know that there will be some teething pains as I relaunch this blog, so please let me know if/when you find issues.

Thanks! :)

Duke Nukem For Never

May 19th, 2009

Surprise (NOT)!

As you have probably heard or read, 3D Realms, the developer of (the aptly named) Duke Nukem Forever, has gone out of business. The company website now features a big “Goodbye” message on the front page. The story was reported even in the mainstream media, including this BBC News article.

The release date for DNF has always been “When it’s done.” This scheduling choice seems to put a product on a slow train to vaporware, and I posted about it being way past expiration three years ago: A Long Time Coming. I could rehash the history, but game industry news site Shacknews has posted an updated article (originally from 2007), The Brief Long History of DNF: Post-3D Realms Edition, detailing a dozen years of unfulfilled promises and hype.

So, now Duke Nukem Forever is finally toast, all of the developers have been laid off, the company is gone, and the product is going to remain unpublished. The saga ends here, right?

Not so fast.

Next comes word that Take Two Interactive, who in 2000 (perhaps unwisely) purchased the publishing rights to this title (from another publisher) for $12 million, and reportedly (probably unwisely) renewed this agreement with 3D Realms in 2007, is now suing for breach of contract. Of course, they (definitely unwisely) never provided any development funding for the title, so there is not much left there to get…

… except the source code. Take Two immediately filed for an injunction to get a copy of the source code “to ensure the code is preserved and remains unharmed” while it prosecutes its lawsuit, as shown in this article about the release of the court documents.

Now it is revealed in this Gamasutra article that “3D Realms has not closed and is not closing” after all. They merely fired (sorry, “let go”) the entire Duke Nukem Forever development team due to lack of funding. Still, they (i.e., unnamed 3D Realms representatives) “believe Take-Two’s lawsuit is without merit and merely a bully tactic“. Really? Interesting.

Here is what we know:

  1. Company management did not do what it would take to ship this game.
  2. The development team did not do what it would take to ship this game.
  3. The publisher did not provide what it would take to ship this game.
  4. Incompetence reigns in this matter, and there is plenty of blame to go around.
  5. It will probably be another year before this matter is finally settled.

This whole story is a case study in poor choices and a wholesale failure of anybody involved to recognize and acknowledge the [situation] this has become. Trains wrecks are fascinating, though.

Always Bet On Duke.” – I don’t think so.

Second place in Class A1

March 5th, 2009

The ice racing season ends with a good championship position.

The points championship in MIRA (Michigan Ice Racing Association) is over, and I finished in second place in my class. I raced in Class A1, which is front-wheel drive cars, racing rubber-to-ice, first driver. (The A1/A2 split allows two different drivers to participate using the same car for more fun!) I finished the year with two wins (which is two more than my previous total for all 12 previous years of ice racing), and I was competitive, especially toward the end of the year.

2009 MIRA Series Points – FINAL STANDINGS

Going into last weekend, I still had a chance at the championship, but with the cancellation of the Saturday event, there were not enough points left for me to either win the championship nor lose second position. This turned out to be a blessing, as [ob Game Development] the recent beta version of Pretty Good Solitaire Mac Edition, version 2.0, expired, so I stayed home and worked for the whole weekend instead.

Rumor has it that the person who won the championship has been racing (in various forms) for 35 years and this is his first ever championship, and he did beat me more often than not, so it was well earned and well deserved. (I have won a TSD Rally Championship before.) This year was my best showing in MIRA since I first raced back in 1985, when the group was only a few years old.

There would be some non-points racing this weekend if it were to happen. A few hardy optimists are still holding out hope for one last event, but it is currently almost 60 degrees here (in the overnight hours), and the forecast calls for temperatures well above freezing until Monday (and beyond), so it is very unlikely.

Video Games are (still) Protected Speech

February 26th, 2009

The ruling in a pivotal California case is upheld.

This week, the U.S. Court of Appeals for the Ninth Circuit announced its ruling in Video Software Dealers Association vs. Schwarzenegger, confirming, unanimously (3-0), the decision of the lower court that two 2005 California laws were “an unconstitutional violation of the First Amendment’s guarantee of freedom of speech.” They were also found to violate the Equal Protection Clause of the Fourteenth Amendment.

The laws, California Assembly Bills 1792 & 1793, would have categorized ultra-violent video games (by a broad definition) as “harmful matter”, making their sale to minors illegal, and would have required games rated ‘M’ by the ESRB (Entertainment Software Rating Board) to be placed in a separate section and require signage to explain the prohibition in stores where such games were sold.

The bills were championed by Assemblyman Leland Yee, who is a perennial windmill-tilter when it comes to this issue. Not surprisingly, he claimed that the decision was wrong and called for it to be taken to the U.S. Supreme Court, despite the fact that California taxpayers have already been forced to pay $282,794 in attorney fees for the original go-round, and of 13 times this has been tried (in various US jurisdictions), the courts have never ruled that any of these bills was Constitutional.

You can download the entire ruling here [PDF, 570K, 30 pages] (courtesy of Video Game Voters Network).

Video Games 13, legislators 0. (Are we bored yet?)

Jason Della Rocca steps down

February 4th, 2009

The Executive Director of the IGDA resigns.

This week, the International Game Developers Association (IGDA) announced that Jason Della Rocca, its long time Executive Director, will be stepping down effective March 31. This will be just after the conclusion of the 2009 Game Developers Conference (GDC) this year.

Under Jason’s leadership over eight and a half years, the IGDA has grown massively (2900%), from 500 to 15000 members. More importantly, and understandably omitted from the press release, he took the organization from a fairly directionless group of early game developers (of which I was one) to an association that actually has significant relevance within the game industry.

You can read about Jason’s reasons for departing in this post on his personal blog. (There are lots of comments there, too, as well as at this Gamasutra article.)

I had the opportunity to work with Jason Della Rocca back in 2005 when the State of Michigan proposed legislation restricting game sales in the state, and I testified before a Senate committee, on behalf of the Detroit IGDA chapter. I saw Jason’s passion first hand, and his (and the organization’s) guidance and assistance was especially helpful. (Nevertheless, the legislation passed anyway, but then it was ruled unconstitutional, as expected, and ultimately cost Michigan an extra $182349 in restitution for industry legal fees. They should have listened to us.)

Good luck in your new endeavors, Jason!

A Brand New Day

January 20th, 2009

The theme of this Inauguration Day is change for the better.

At this moment, President Barack Obama has just taken the oath of office to become the 44th President of the United States. This historical moment really ushers in 2009, so it is an appropriate first post for this year.

Note that the new President now officially works from a home office (the most famous one in the world), as I and many independent software developers do.

For my part, I have worked to change my priorities and schedule to further reduce the number of distractions and focus primarily on actual development tasks. I am now setting aside two days per week during which I only do development, barring emergencies. Of course, through today, there have been more minor emergencies than not, but I will persist nevertheless.

I am looking forward and aspiring to great things in the coming months and years.