Posts Tagged ‘planning’

2012: A Year of Connections

January 19th, 2012

Planning for success in the new year.

We Rock!Now that the SOPA Blackout is over, we look toward the rest of this year with great anticipation.  Although Digital Gamecraft had a rather subdued performance last year, it looks like 2012 is certainly going to be our most successful year ever!

We are (again) preparing to release our first iOS title, Demolish! Pairs, with other projects (and platforms) in the works.  Additionally, SophSoft, Incorporated, our parent group, will be continuing our aggressive development program in conjunction with Goodsol Development.

For this year, we are making a concerted effort to connect with others more effectively; this means colleagues, customers, friends, and the game industry at large.  We are continuing to expand our presence on social networks and are being not only more “vocal” (and, hopefully, prolific), but also more open and transparent.

We are now laying claim to being The Most Venerable Independent Game Developer in the World, unless and until somebody proves otherwise!

Having recently watched this interesting TED video by Derek Sivers: Keep your goals to yourself, I am going to keep the specifics of my personal and business goals to myself; however, it can certainly be inferred that the unfulfilled goals for 2011 would be among them.

That said, I did adopt and will share one resolution for the new year: “Do Things Better…“  (Thanks to Frank and Ernest.)

2011: Year in Review

January 9th, 2012

Overall Performance Grade: C+

As we officially begin 2012 after taking our annual two week “break” (during which I actually worked every day), it is a good time to do a quick review of the past year at Digital Gamecraft and SophSoft, Incorporated.

What went Right

We started the year with enthusiasm and energy.  A new product, Demolish! Pairs, was designed from the ground up for iOS, the artwork went from specification to final in short time, and a playable alpha version of the product was programmed within a few months.  Internal procedural changes brought better efficiency and productivity (and require few changes going forward), and our marketing and social media efforts got off the ground late in the year.

Additionally, our collaboration with Goodsol Development passed the 10-year mark in September (and continues on).  We shipped 10 different SKUs of Goodsol projects for publication, as well as 5 more that remained unpublished for various reasons.  We ended the year strongly with another 2 products essentially finished, one of which will be published this week (while the other will remain a private bonus for beta testers).

What went Wrong

Despite the quick development of Demolish! Pairs to a playable alpha version, it did not ship during 2011, which was one of my primary goals for the year.  In fact, I/we did not manage to reach any of the three challenging goals I set (business, individual, or family).  As noted at the beginning of the year: “no excuses allowed.”  I failed to meet those goals.

Although the Goodsol projects were flowing early in the year, during the second part of the year, I (personally) got bogged down in the development and testing of two lesser features for Pretty Good Solitaire Mac Edition, along with the 50 new games added, and the beta test became much longer (and more tedious) than anticipated.  That was not ideal.

What went Horribly Wrong

Of course, the worst and most significant occurrence of the year was the loss of my close friend, business partner, and artist, Rick Tumanis.  That, alone, colored the whole rest of the year a little darker.  (City Pulse recently included Rick in their remembrance of 10 people who died in 2011.)

Final Evaluation

In the end, I awarded a grade of C+ for overall performance in 2011.  Looking back, although specific goals were not met and perhaps productivity could have been higher, the fact remains that we are still here and viable, several products were published, new games were implemented, and progress was made towards our long term corporate goals.  Even in light of a major setback, we still left the year in better shape than we entered it, hence a slightly above average grade.

How did your 2011 wind up?

Moving forward in 2011.5

August 13th, 2011

Digital Gamecraft continues on.

Despite the loss of a founding partner, Rick Tumanis, we at Digital Gamecraft are still committed to making fun, high quality games, following the vision that he helped refine.

While Rick’s artistic talents will surely be missed, his guidance and friendship cannot be replaced.  When I last saw Rick in person, I joked about how our plans for the year, and even the annual company meeting, had slipped to the point that we were actually setting our 2011.5 goals.  However, we did establish our goals for the next year and planned the tasks to achieve them; despite the serious setback, we aim to maintain our decided course of action.

Interestingly, in the requisite reassessment in the wake of our Art Director’s sudden and unexpected death (of natural causes), I found that there was no need or desire for any significant course corrections, professionally or personally, as we were already moving toward what we wanted (i.e., “what is really important”).  The only change may be my level of commitment: I am extra focused on development (and spent a lot of time on that this past week), somewhat less likely to blow off a workout, and still grateful for time I get to spend with my family (including a nice vacation day in the very near future).

We still have a game in the development pipeline with Rick’s artwork, plus another at Goodsol Development, so look for those to be released before the end of the year.

 

Welcome to 2011!

January 3rd, 2011

Happy New Year!

Even though the New Year is ultimately an arbitrary construct, it is nevertheless customary to take the opportunity to reflect on the past year and plan for the next one.  More practically, of course, there are certain business related items (especially concerning taxes) that need to be handled in a certain calendar year, so getting those tasks completed before the end of the year is important.

In our case, we officially take two weeks off around the holidays, especially since very little work tends to get done anyway, other businesses are often running with skeleton crews (or closed entirely), and most of us would rather focus on family during this time, anyway.  However, we still have things to get completed by year end, so leading up to the break, we have a major project meeting (before two weeks without any) and determine which items have to be finished before the break, or during it in the worst case.  Last year (i.e., a couple weeks ago) we were able to determine that certain “capital improvements” were better deferred until 2011, so this year will begin with some disruptions targeted toward better efficiency in the near future.

For my personal task management, I added to the list all of my recurring items (some of which include general categories, such as ‘development’ or ‘marketing’) and methodically eliminated each item by assuring that everything necessary was finished before taking my break.  Alas, one particular (and important) item on my task list actually became two separate items with 2010 deadlines, so my break only encompassed hours, rather than days, of last year.

As the new year begins, on this first business day, I repeated the same process of starting my task list with all of my recurring items (plus deferred tasks), except this time I review each one to make certain that the foundational aspects are handled and to consider any procedural changes for the upcoming year (including delegating or completely eliminating a task).  I am still officially on a break for another week, so I am (personally) using that time to prepare my work environment physically, organizationally, and mentally, for substantially increased development efficiency when I return.

Of course, these are just the tasks that are performed to pursue our ultimate goals.  We also have planned and established a set of goals for 2011, which these tasks are designed to serve, but that will be the subject of my next post.

TTFN (July, 2009)

July 21st, 2009

Ta Ta For Now [22 July 2009 Edition]

In mid-summer, with no particular news from SIC, and my primary development project taking longer than expected to get completed (enough for beta testing), I am going to take a short hiatus. I have plans to improve this blog aesthetically and also have a couple of technical articles already in the pipeline, so I hope the break to be brief (yet refreshing).

One can monitor one of the feeds (RSS or Atom) for my next blog update.

Thanks for reading!

No SIC for me

July 14th, 2009

Thus begins a period of inward focus for us.

At the last minute, I have decided not to attend the Software Industry Conference this year. SIC 2009 begins tomorrow night [Wednesday, July 15] in Quincy [Boston], Massachusetts, but we will not be represented there. Honestly, I was not as inspired to go this year and never quite got around to registering. I did book the hotel, which forced the choice as the cancellation date arrived.

It was a tough decision. I thought about the pros to attending: networking with colleagues, learning marketing techniques from the various sessions, staying in touch with the industry, and having a source of inspiration. We were considering using SIC as a prelude to our quasi-annual offsite meeting, where we discuss the direction of the business and refocus on adjusted goals. Also, according to rumor, this will be the last SIC in Boston, so it would have been a final opportunity to experience that.

However, there was a longer list of cons: many friends/colleagues chose not to attend, none of my clients would be there, none of the sessions even approached “must see” status, and there are no Shareware Industry Awards this year. Perhaps the renaming of the conference to remove that dreaded word, “Shareware”, also removed some of its purpose and relevance. Even the ASP Luncheon held little attraction for me, as the current leadership flounders and takes the organization off track.

Ultimately, though, it came down to total costs. The monetary expense of the conference is not bad at all, and I would have been able to attend with a total expenditure (including travel and accommodations) of less than just the registration for many other conferences. On the other hand, it would have required a commitment of five complete days, not including preparation and recovery time, and I felt that I could not justify that at a time when our projects are not where I want them to be. Had the conference been next week, the decision may have been different, but for now, my time is better spent on development than (potential) enrichment.

I will just have to see Boston under different circumstances.

Chinese New Year 2009

January 26th, 2009

I think that this finally brings the 2009 New Year celebrations to an end.

It is time to really get 2009 started properly now. One way to help one focus on goals is to make those goals public, so here goes:

  • Increase product development significantly (by rearranging priorities),
  • Develop at least three major products/updates for Goodsol Development (for Windows and Mac),
  • Release three more projects that have been in development (for several years) internally,
  • Establish baseline marketing and measurement techniques (on which to build), and
  • Move business operations toward a paperless office environment.

Yes, these five goals are quite ambitious but also realistically attainable. One major release every two months (on average) will keep us very busy, but the roadmap for these is already established. Our development projects are all very different and should be enlightening. The Goodsol projects are building on the technological improvements of last year. Finally, the marketing and business plans have internal support and should, ultimately, improve operational efficiency.

By the way, we could still use a few more beta testers for the upcoming version of Pretty Good Solitaire Mac Edition. Anyone interested can email me directly at beta@sophsoft.com, and I will forward your information.

On the personal side, I will keep my exact goals to myself, but I have been playing competitive soccer and am pleased to be back ice racing again this year. I am currently second in points (in class A1) after having a disappointing day in which I suffered not one, but two DNFs (Did Not Finish) due to peeling tires off of the wheels. It has been a nearly perfect year for ice, so I will be repaired and back up in Chippewa Lake this coming weekend for eight more exciting races.

More ice racing pictures should be forthcoming.