Posts Tagged ‘productivity’

2012: A Year of Connections

January 19th, 2012

Planning for success in the new year.

We Rock!Now that the SOPA Blackout is over, we look toward the rest of this year with great anticipation.  Although Digital Gamecraft had a rather subdued performance last year, it looks like 2012 is certainly going to be our most successful year ever!

We are (again) preparing to release our first iOS title, Demolish! Pairs, with other projects (and platforms) in the works.  Additionally, SophSoft, Incorporated, our parent group, will be continuing our aggressive development program in conjunction with Goodsol Development.

For this year, we are making a concerted effort to connect with others more effectively; this means colleagues, customers, friends, and the game industry at large.  We are continuing to expand our presence on social networks and are being not only more “vocal” (and, hopefully, prolific), but also more open and transparent.

We are now laying claim to being The Most Venerable Independent Game Developer in the World, unless and until somebody proves otherwise!

Having recently watched this interesting TED video by Derek Sivers: Keep your goals to yourself, I am going to keep the specifics of my personal and business goals to myself; however, it can certainly be inferred that the unfulfilled goals for 2011 would be among them.

That said, I did adopt and will share one resolution for the new year: “Do Things Better…“  (Thanks to Frank and Ernest.)

2011: Year in Review

January 9th, 2012

Overall Performance Grade: C+

As we officially begin 2012 after taking our annual two week “break” (during which I actually worked every day), it is a good time to do a quick review of the past year at Digital Gamecraft and SophSoft, Incorporated.

What went Right

We started the year with enthusiasm and energy.  A new product, Demolish! Pairs, was designed from the ground up for iOS, the artwork went from specification to final in short time, and a playable alpha version of the product was programmed within a few months.  Internal procedural changes brought better efficiency and productivity (and require few changes going forward), and our marketing and social media efforts got off the ground late in the year.

Additionally, our collaboration with Goodsol Development passed the 10-year mark in September (and continues on).  We shipped 10 different SKUs of Goodsol projects for publication, as well as 5 more that remained unpublished for various reasons.  We ended the year strongly with another 2 products essentially finished, one of which will be published this week (while the other will remain a private bonus for beta testers).

What went Wrong

Despite the quick development of Demolish! Pairs to a playable alpha version, it did not ship during 2011, which was one of my primary goals for the year.  In fact, I/we did not manage to reach any of the three challenging goals I set (business, individual, or family).  As noted at the beginning of the year: “no excuses allowed.”  I failed to meet those goals.

Although the Goodsol projects were flowing early in the year, during the second part of the year, I (personally) got bogged down in the development and testing of two lesser features for Pretty Good Solitaire Mac Edition, along with the 50 new games added, and the beta test became much longer (and more tedious) than anticipated.  That was not ideal.

What went Horribly Wrong

Of course, the worst and most significant occurrence of the year was the loss of my close friend, business partner, and artist, Rick Tumanis.  That, alone, colored the whole rest of the year a little darker.  (City Pulse recently included Rick in their remembrance of 10 people who died in 2011.)

Final Evaluation

In the end, I awarded a grade of C+ for overall performance in 2011.  Looking back, although specific goals were not met and perhaps productivity could have been higher, the fact remains that we are still here and viable, several products were published, new games were implemented, and progress was made towards our long term corporate goals.  Even in light of a major setback, we still left the year in better shape than we entered it, hence a slightly above average grade.

How did your 2011 wind up?

Careers (April Update)

April 6th, 2011

February/March spent some time in the doldrums.

productivity gameIn this periodic update to my productivity game based on Careers (for accountability), I have to admit to slower than expected progress.  As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories.

At this point, my scores (in deadline order) are:
Fame/Accomplishment: 6
Happiness/Health: 6
Money/Finances: 1

I was expecting to have reached my goal (20 points) in the Fame/Accomplishment category by April 1st, and that would have a knock-on effect for the Money/Finances category, but instead my focus reduced progress in the Happiness/Health area instead.  Bah.

“An explanation, not an excuse.”

Although the tangible progress is less than I hoped right now, I have (with the exception of one bad week) been working hard and long on a number of different projects.  My work on the Goodsol Solitaire Engine (which powers all of our solitaire games) got bogged down in a couple of new features and the associated interface changes on Mac and Windows, but that is almost resolved now, and the iPad version has been making progress, too.  I count five (5!) new titles and major product upgrades due in the next month or two.

Careers (February Update)

February 2nd, 2011

Decent progress was made in January.

productivity gameIn order to enhance accountability in this productivity game based on Careers, I plan to post monthly updates to my progress.  As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories.

At this point, my scores (in deadline order) are:
Fame/Accomplishment:  3
Happiness/Health:  6
Money/Finances:  0  (or 0.7)

I certainly have a way to go on the last one, but my deadline for that is Thanksgiving, and the nature of the challenge is such that that momentum should build throughout the year.  (Anybody truly concerned can, of course, send me large checks or just wads of cash in an envelope.)

Happy Groundhog Day (and Imbolc)!

Today our local groundhog was not able to come out from his burrow without a shovel, so he slept in (rather than looking for a shadow); I think that means that we just got most of our winter at once.

Careers Revisited

January 22nd, 2011

Productivity inspiration from a retail board game.

Health / Finances / Accomplishment

In order to measure my progress on my obligations for 2011, and to (literally) make a game out of it, I decided to adapt the old Parker Brothers game, Careers, first published in 1955 (and now available from Winning Moves).

The feature of Careers that makes it appropriate for my purposes is that the object of the game is to “succeed” by earning a combination of Fame, Money, and Happiness, but the exact “Success Formula” is determined by each individual player.  The formula is determined by assigning a total of 60 points to the three categories.

In my 2011 version of the game, I have selected to play a balanced strategy, with 20 points to be earned in each of these updated categories:  Happiness/Health (), Money/Finances (), and Fame/Accomplishment ().  These correspond to my individual, family, and business goals, respectively.  Of course, I will make progress towards success in the real world, rather than moving around a game board.  No dice involved.

At the start of the game, I assigned 20 points to each of my goals and then broke that down further into points for measurable milestones along the way.  Since each goal has a specific deadline, I assigned 5 points for meeting each deadline, and the remaining 15 points (in each category) were divided into at least five different parts.  Additionally, to indicate that simply reaching the goals was not the ultimate desire, I determined three “superwin” targets to pursue as I (hopefully) I blow right past my committed goals.  I want the overall SuperWin by December 31, 2011.

So far, as of the middle of January, my scores (in deadline order) are:
Fame/Accomplishment:  0
Happiness/Health:  5
Money/Finances:  0

Hey, it’s a start. For those familiar with the game, my Occupation Record has “Game Developer” checked (for decades), though I missed the College path the first time around the board.

2011: The Year of “Shall”

January 17th, 2011

This year means more than resolutions.

Before the new year, I made a hard assessment of my goals, past and present, and how well I performed toward achieving them throughout 2010.  My overall performance grade: B.

Although I am very happy with the progress on most fronts, there were some long-term tasks that remained unresolved and continue to linger, and they are a hindrance to attaining my goals.  Perhaps my biggest fault is that when there was so much happening it was difficult to keep focus, although my default action (working) served me well.  In other words, I can almost always justify game development as a top priority.  Still, I am looking for improvement in the upcoming year.

I observe that there are three levels of commitment toward pursuing goals (beyond simply trying; “There is no try.” — Yoda):

  1. Most people make New Years resolutions; they resolve to do something.  This is tantamount to simply deciding what to do, but without necessarily making a solid commitment to actually carry through, perhaps as much about wanting as doing.  The results, as we all know, tend to be measured by how long it takes before the resolution is broken.
  2. People who are more committed say that they will do something.  From a legal standpoint, the word “will” in a contract creates an obligation, but it can be interpreted to mean essentially that the subject will make all reasonable efforts to perform.  This is a stronger commitment, a promise to take action, but with room for excuses.
  3. I have decided that this year I shall do something (three things, in fact).  The use of the word “shall”, in a contractual sense, makes the obligation mandatory; I must complete the goal.  I have fully committed to perform, and not doing so will be outright failure, no excuses allowed.

As noted above, there are three obligations that I shall fulfill this year, each with specific measurements and deadlines.  I selected one individual goal, one family goal, and one business goal (and as it happens, they all have ties to my company).  The business goal has the nearest completion date, followed by the individual goal, and the other (personal) goal is expected to take most of the year.  Of course, the family goal is also going to take the most time and effort to accomplish, but it will be worth it.

My approach in 2011 has been and will continue to be one of “ruthless efficiency“, wherein any task that does not demonstrably lead to progress toward (at least) one of my goals will be deprioritized.  In truth, I am not terribly comfortable with this, even for just a year, but it has to be done.  (I have met people that live their lives this way, and I often find them unpleasant.)  I accept that I will have loads of deferred tasks come 2012, and maybe even some relationships to repair, but at that point I will be in a much better position to deal with such things.

Of course, one possible victim of this temporary purging of tasks and responsibilities could be this very Gamecraft blog.  For the moment, I find writing about game development and related issues to be beneficial to my focus and positive attitude, but if my next post is the last for a year, so be it.

We must use time creatively — and forever realize that the time is always hope to do great things.” — Martin Luther King, Jr.

End Of Year Wind-Down

December 23rd, 2010

Digital Gamecraft wraps up business for 2010.

As the holidays arrive at the end of the year, and the beginning of the next, Digital Gamecraft and SophSoft, Incorporated traditionally take off the two weeks that encompass this period of time.  Since Christmas and New Years Day both fall on Saturdays, we were confronted with a decision to either work right up until Christmas Eve, taking off the entire first week of 2011, or to adjourn (and return) a week earlier.  Armed with an incorrect assumption (about federal holidays in the US), the PTB decided on the former, so we depart tomorrow [Friday, December 24] and return to work (officially) on January 10, 2011.  It actually worked out well because we were not yet ready to wrap up business last week.  (In truth, our beta testers will still be seeing activity from me, personally, throughout the official shut down, and our Director of Operations has to come in to run payroll.)

Anyway, despite the absence of most federal employees in observation of Christmas (a day early), we will still be in the office tomorrow; however, there is no reason to lament.  The morning will be dedicated to light work and final preparations for the end of the year, and then the afternoon will be devoted to our holiday party, in which we and our families will gather ’round and play board and card games (away from computers), enjoying various snacks and drinks, along with ample holiday spirit.  (This is a tradition unabashedly borrowed from one at Spectrum HoloByte, enhanced somewhat in our own ways, and minus a visit from Santa Claus, at least this year.)  Of course, the easy workload on Friday means more work for me on Thursday, so…

“Happy Christmas to all, and to all a good night.”

[from A Visit from St. Nicholas, by Clement Clark Moore (of course)]

I Resolve – 2010

June 21st, 2010

I Resolve

To do what I want,
and to make a living,
To enjoy myself
for a long time.

To have priorities,
and to stay on task,
To keep in touch
with friends and colleagues.

To learn my craft,
and to teach what I know,
To help when available,
and reach those I can.

To be safe and secure,
and to remain aware,
To have clean surroundings
for a simpler life.

To take care of myself,
and to watch over my family,
To find the energy and integrity
to be true to me.

Productivity Boost

April 1st, 2010

Prolific Development Through Isolation

Over the past several weeks, I have been working very hard on a number of exciting new projects, all of which are making great progress.  In the process, though, I have managed to neglect and get a couple of weeks behind on my email, while essentially ignoring all other forms of inbound communication.

The result is that my productivity has increased greatly, while only missing one important piece of information.  Therefore, I have decided to make these changes to my workload permanent.  As of today:

  • I will shut down our email server.  It receives, literally, thousands of messages daily, of which 99.9% is spam; even messages addressed only to my legitimate email addresses are more than 96% spam.  Besides, the old hardware is locking up on a regular basis anyway.
  • I will remove telephone service from the office.  Our two voice lines are used almost exclusively for answering telemarketing calls, and our fax line is disconnected most of the time due to the high volume of spam faxes.
  • I will bring an end to our social media experiment.  In the time that I have been focusing on programming, I have not checked Facebook at all and do not feel that I missed anything.  I feel likewise about Twitter, which I have never checked.
  • I will no longer spend any more than one hour per year writing joke posts for this blog.  It is really too nice outside to be in here right now.
  • I will create a private contact page on our web site exclusively for those who pay us money.  Those wishing to pay us money can initiate contact via blog comments.
  • I will keep the post office box, despite the junk mail, as it is a direct means for us to receive money.  One can avoid the online back and forth by just attaching a check to your message and sending it to our business address.

I can feel my productivity on the rise already!

Compartmentalization

January 8th, 2010

Separating business matters from personal issues

Recently, I received the first newsletter of the year from (friend and former colleague) Steve Pavlina.  For those of you who do not already know about Steve Pavlina, he founded Dexterity Games (now defunct) and published Dweep, an award-winning puzzle game.  He was also the President of the Association of Shareware Professionals and was inducted into the ASP Hall of Fame in 2005.  After this success, he left the game industry to pursue a career in motivational speaking and personal development, writing the book, Personal Development for Smart People.

Anyway, the meat of the newsletter, nestled in between the various sales pitches and recommendations from which he earns his living, was a section entitled, “Living by Your Own Rules“.  This intrigued me, as it seemed to correspond nicely with my personal plans for 2010, so I read on.  However, I quickly discovered that his ideas did not mesh with my own in this case.  It had little to do with the actual content of his writings, but his radical ideas of sharing his personal life (specifically, his sexual preferences and desires) in the place in which he does his business.

Specifically, Steve made a blog post with his 2010 goals in which he reveals his personal goal of pursuing “Alternative Relationship Styles” and goes into detail (for which you will need to read his post).  I have no problem whatsoever with his choice to pursue this lifestyle, but I do question the wisdom of presenting this in a forum in which he currently (by his own numbers) sells six figures a month; it seems risky to the point of potential self-destruction.  More to the point, I wonder what benefit to his business (not to mention personal reputation) he seeks to gain from this pursuit.  (I do see a great benefit in finding compatible sexual partners, though.)

Steve is good at taking things to the extreme, completing college in only three semesters, ramping up his healthy eating through vegetarianism to a vegan diet and finally raw foods, and now personal openness to a radical degree.  He calls this last part “courage”, which it certainly takes, but I am not sure that courage is always the best choice.  Aristotle’s Doctrine of the Mean suggests that the opposite of cowardice is rashness, and this might apply here.  The more common idiom is, “All things in moderation, and moderation in all things.

Personally, I think that it is still wise to compartmentalize to some degree, especially keeping business issues separate from (potentially) controversial personal issues, such as politics, religion, and sexuality.  Discussing the particulars of these in a business context has the potential of alienating people with little chance of significant gain.  I do not have a problem seasoning my business posts with personal items, and I definitely have business friends with whom I share more, but any proclivities I may (or may not :) ) have should remain discrete.

Ultimately, I guess that I am intrigued at Steve’s attempt to alter societal norms, and I wish him the best of luck, but I am also glad that it is he, rather than I, who is taking the risk of falling flat on his face.  (Ridicule I could handle; starvation, not so much.)

What do you think?