SophSoft.com Relaunch

Our game development consulting site is back online.

SophSoft game development and consulting servicesEarlier this week, we relaunched our SophSoft web site, which lists some of our quality game development services and professional game contracting experience.

The site is sophsoft.com.

Historically, this site has been the main web site for SophSoft, Incorporated, our parent company.  We have had and used the domain name since November 14, 1995, and the official corporate name was, in fact, taken from the domain name.

The site has been down for a while, though.  Honestly, we found ourselves in a bit of a weird and unfortunate situation.  When our business partner and artist, Rick Tumanis, died back in 2011, it was a huge loss.  Not only did we need to regroup from the sadness, but we also no longer had our Art Director to draw upon.  This meant both that the services we offered would need to change and that the person in charge of web design and appearance was, shall we say, unavailable.

After more than two and half years, with the site having been pulled when we replaced a web server quite a while ago, I finally made the move and built the new (albeit small) site and published it for those who have been looking for our game development services.  I kept a few items from Rick on there, but realigned the focus.  At some point, I will add pages specific to our various contracting projects, but for now, the site is back.

If you need game development assistance, either with technical programming challenges or with higher level management and design, or want to have an entire game created by a professional team with decades of experience, be sure to check out SophSoft.

“Nothing Short of a Masterpiece.”

2014: Full Speed Ahead

The new year has gotten off to a snow start, though.

For us here at SophSoft, Incorporated and Digital Gamecraft, 2014 is starting a little bit later than originally scheduled.  We took our usual couple of weeks off at the turn of the year, but the weather decided to insert itself into our plans.  On the first full day of our break, we were hit by a serious ice storm, and although we were very lucky to be mostly unaffected by the power outages, our immediate neighbors were without electricity until New Years Eve.  Fortunately, they were back online just in time to watch the Michigan State University Spartans win the Rose Bowl!

On the first day “back” from the break, we received more than 18 inches of snow, which essentially shut down all of East Lansing and surrounding communities for a couple of days.  Although we could still get development work done, the first priority was digging out, and that took many hours of physical effort, so it was not easy to just jump right back onto the project schedule.  On top of that, we received several pieces of personal news, both bad and good, so it was an emotional week, too.   (Personally, I managed to get sick in the midst of all of this, from which illness I am still recovering.)

Nevertheless, despite the slow ramp up, we are now approaching full speed ahead with game development in 2014.  We added some newer development systems to assist with our desktop and mobile development, so now we have a state-of-the-art environment for creating games for Windows (up to 8.1), Mac OS X (through Mavericks), Linux (Ubuntu), iOS, Android, Windows Phone, HTML 5, Silverlight, Flash, Xbox 360, OUYA, and more.  If anybody needs to contract some programming talent, you can contact me here.

The 2014 Winter Olympic Games in Sochi (Russia) are just three weeks away, and we expect to have unprecedented coverage, both through our @DGOlympics twitter feed, where we will again provide results for all events (as we did for the London Summer Olympics in 2012), as well as through a new (broader) game site that we plan to announce shortly.  If you have any interest in the Olympic Games, please follow us at @DGOlympics and spread the word.

On the Solitaire front, our top priority is finishing the substantial rebuild of Pretty Good Solitaire Mac Edition and the other Goodsol Solitaire Engine games.  While we have, unquestionably, the best technical platform (and the most games) for the Mac, we are revisiting the interface to make it even more fun to play.  Of course, we are also planning to add many more new games in our relentless march toward 1000. 🙂

We have a new iOS upgrade for Demolish! Pairs (and later, Demolish! Pairs FTP) in the works.  We are adding (at least) one new play mode, by popular request, and several other new features.  (The exact list of features will be determined based on scheduling considerations.)  Of course, you can buy Demolish! Pairs on the App Store now and get the upgrade for free when it is released.

There are currently three more major projects in design and development, but I will announce each of those here at an appropriate (later 🙂 ) time.  Additionally, there are always a number of maintenance projects which, at this point, include changes to our iOS games mandated by Apple to be “optimized for iOS 7”, modifications to most of our Windows games to properly handle touch interface changes made in Windows 8.1, and of course, everything can use a fresh coat of virtual paint for 2014.

Rather than spend any more time typing about this, I should get back to actual development work, as 2014 is looking to be our most exciting year yet!

Acknowledgements: 3 Great Tools

Here are some invaluable tools we used for DemolishPairs.com.

With the release of Demolish! Pairs and a number of other projects in the works, it has been a busy time here at Digital Gamecraft.  We finally got around to finishing the DemolishPairs.com web site (for now :)).  Now, I want to acknowledge three of the tools that proved particularly important to that task.

The first tool, and one of the most important in my arsenal, is Beyond Compare by Scooter Software.  I have mentioned before (and will probably continue to do so) that this is a product that I use almost daily and it is extraordinarily useful.  It performs both excellent file comparisons/”diffs”, showing (in this case) what changes we have made in HTML or code, and fantastic synchronization of files, so we can tell at a glance which files are updated and then copy changes to the servers (usually after verifying the diffs).  After using this tool, Dreamweaver is lacking and Expression Web is downright painful, so we exit either tool to publish with Beyond Compare instead.

The next tool is 3D Box Shot Pro, by Jellypie Software, which does a lot more than merely box shots.  For our iOS app, it generated wonderful 3D images of the screenshots on iPad and iPhone devices, which you can (finally) see on the Demolish! Pairs web page; they really make the page look much better.  I especially want to thank Andrew Gibson for actually generating these images (and more) and opening my eyes to the benefits of this software.  Here is more information and a short video showing how to make a 3D iPhone (or iPad) model with 3D Box Shot Pro.

The final tool is CSE HTML Validator by AI Internet Solutions.  This software validates your web site by checking your HTML (and CSS, etc.) files for issues that either will or could cause problems, and helps to make your site better all-around.  (It is like PC-lint for web sites: essential.)  Having used all of the validations in Expression Web successfully, I foolishly assumed that everything was fine with the site, but Dexter Bell (developer of FileBoss) pointed out that I had made a fundamental error with my HTML/CSS.  The tools from Adobe and Microsoft let it slide, but HTML Validator flagged it right away.  You can get an idea how thorough the product is with an online validation (but if you check mine, you may see that the iTunes link Apple provided me is invalid 🙁 ).

If you are developing a web site, I strongly encourage you to check out all three of these tools to help make your job easier, better looking, and more robust.

DemolishPairs.com

The spiders already have it, so it is announced.

Demolish! PairsToday, we unofficially launch our brand new web site, DemolishPairs.com, in support of our upcoming release, Demolish! Pairs.

Demolish! Pairs is an arcade/puzzle game, initially for iPad, iPhone, and iPod touch, where players remove pairs of bricks (or other blocks) and attempt to entirely clear the grid for each level.  Players compete in either Arcade Mode or Zen Mode, depending whether they want a challenge against the clock or a more relaxing experience.

So just how new is the web site?  It is so new…  Only a couple of pages were published when Google stopped by and added it to their database (#1 for “Demolish Pairs”), caching the main page in the process.  Because of that unexpectedly accelerated schedule, the number of pages that are actually ready will depend on how quickly you visit the site. 🙂

iPhone screen shot of Demolish! Pairs

Demolish! Pairs on the original iPhone [8 x 5, 4 colors, ‘Brick’ block set, ‘Darkness’ background, toolbar hidden]

What I can say with some confidence is that there will be a call for beta testers within a few days.  In the meantime, if you have any comments about or suggestions for DemolishPairs.com, they will be greatly received at webmaster@digitalgamecraft.com.