[continued from Automatic or manual]
Getting some help
Up to this point, I have discussed a variety of methods for improving the quality of software that can be implemented solely by the programmer during the development. However, as the program gets closer to completion, it becomes important to enlist the help of others for black box testing and feedback. That will be the topic for my next installment.
In the meantime, there is an opportunity to implement some of the above tools and practices into your development process.
Gregg Seelhoff is an independent game developer and charter member of the Association for Professional Standards [now defunct].