Designing and Studying Games that Matter
We now interrupt your program to bring you breaking news…
For the next three days, Michigan State University is hosting the first edition (of many, I hope) of Meaningful Play here in East Lansing. Meaningful Play 2008 is about “exploring meaningful applications of games” and “issues in designing meaningful play”. In other words, it is about why games matter to us and how to achieve significance in our game designs, whether for “serious games” or those developed primarily as entertainment.
This game conference will feature six keynote speakers (one to open and close each day), as well as eight periods in which there will (each) be a speaker session, two presentations of academic papers (on different topics), and a discussion panel, so there is plenty of information to be presented. I expect that the format will be similar to Future Play 2005 (held at the same venue), as some of the organizers are the same. Since attendance is limited to 250 participants, it should be a good opportunity for networking, too.
Looking ahead, I am intrigued by the keynote entitled, All Play is Meaningful (Friday morning). I have not been able to decide on where I want to be for each session period, but I expect that I will be attending the panel (excessively) named, Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan. That has been an important goal of mine, and I like to think of myself as part of that Michigan “talent”.
Early registration begins today at 6:30pm and, wonderfully, is within easy walking distance of my home. If you attend Meaningful Play, be sure to introduce yourself (if necessary) and say, “Hi!”
Check here for daily updates during the conference.
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