Online Hiatus

Other responsibilities force me to go offline for a while.

It is a long story that I do not have time to write, so here is the brief version. My primary operations and logistical support person for our company, Digital Gamecraftâ„¢ (SophSoft, Incorporated), had to take an indefinite leave of absence to deal with a second family crisis within a month. Many of the daily tasks that she normally handles to allow me to concentrate on development are suddenly my duties again.

Since 2006 was already off to a slow start, albeit with many projects in the pipeline, I have to reclaim some extra time somewhere to allow for my highest business priority, product development, without cutting into my personal priorities. As a group, online activities account for a significant portion of my time, and for the most part, our company will not suffer for my lack of participation for a while.

So, as of February 1, 2006, this blog will “go dark” for a month or until the other situation resolves itself, whichever comes first, to allow for more game development. I will also be taking a hiatus from public and private newsgroups and most other online fora during this time. It will still be possible to reach me via email ( or telephone, and except for the reduced communications, we will still continue to conduct business, perhaps more efficiently, in the meantime.

Be sure to check back in here on March 1st, when I will begin a series on quality game development. Until then, we will be working on two major (unannounced) products for Goodsol Development, as well as updates to the Pretty Good MahJongg (plus an interesting new edition), Action Solitaire, and Most Popular Solitaire titles. We also have an upcoming entertainment title, a productivity application, and a traditional board game product in the queue, not to mention the final build of a Japanese localization project. Busy.

“That’s my story, and it’s sticking to me.”

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