A little bit of History, Introduction

All things considered, I guess a lost week is none too significant.

Going to a new accountant, we have recently (up to the present) been going through seven and a half years of corporate paperwork, which reminds us of how long that has been and how much has happened during that time. That extends back to when our association with Goodsol Development involved piecemeal artwork and no programming, and the word “terrorism” was not uttered in every news broadcast.

Thinking back, though, it is somewhat surprising to realize that this company had so many years of history before 2001, with so many projects and stories having already occurred by that time. My personal programming history goes back 30 years (later this year). The history of my company reaches back more than 26 years, and we have been full time for 13.5 years. The corporation itself has been around since March 1996, and we have outlasted almost every employer I previously had, not to mention the vast majority of companies in the game industry.

This has been my full-time employment since I resigned from Spectrum HoloByte in December 1994, which was over 700 weeks ago, so a “lost” week here or there, representing less than 0.15% of this time, is probably not a disaster.

As we all (should) know, though, one cannot make up for a slipped schedule solely by working harder, especially when a deadline has already passed, so we realistically redefine our schedule and continue to work intelligently and diligently.

Next: Part I: The Founding

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