2020: Year in Review

Overall Performance Grade: B-

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This past year has, surprisingly, been rather average for Digital Gamecraft™ and SophSoft, Incorporated. I probably would have rated it a C, but the fact that we did not merely tread water but actually made progress during a global pandemic gave it a small boost.

Accomplishments of 2020

Counting down the top 10 achievements of this year:

  1. We joined Apple’s App Store Small Business Program. This is at the bottom of the list because, frankly, we want to be ineligible by virtue of making more than $1 million per year, but since we have miles (and just about a million dollars) to go to reach that plateau, we will accept a larger percentage of the sales.
  2. We finally tracked down the cause (spoiler: bug in Apple graphics code) of a really annoying, and expensive, bug that affected our custom libraries, and we worked around that issue. In case you are wondering how a bug can be expensive: We had to buy a specific used piece of Apple hardware in order to even reproduce the bug, but now we have an Apple iMac for QA.
  3. We joined another Apple developer program, which includes a “loan” of the latest Apple hardware, so all new macOS (and iOS) development will be ready for the newest systems.
  4. We got our new Windows development system fully installed and configured, so all of the programming for Windows, Android, and consoles will be done faster and better in 2021.
  5. We shipped Pretty Good Solitaire Mac Edition 3.56 in June, with 750 different Solitaire games for macOS, plus another 100 more bonus games (not to mention the bug fix from #9).
  6. We added another new development platform, Delphi, for an important client, so I personally picked up Pascal after, literally, three decades away (and, of course, learned Object Pascal for the first time, and continue learning.)
  7. We shipped Pretty Good Solitaire Touch Edition 1.60 (just a few minutes ago, actually), with those 750 Solitaire games for iPad, resolving issues with 4 years of Apple’s aggressive deprecation over as many major iOS releases, and fixing every reported problem on all iPad models running iOS 9.0 or higher. (Expect the update in the App Store in early January.)
  8. We were approved for major console development with a proposal accepted (n.b., not funded), on both the (then) current generation and the (now) latest generation, and we have our DevKit and TestKit in house and operational, with development actively underway. The original proposed release date was (naively) this year, but the approval process took more than 5 months to complete (from proposal to actually having SDK access and hardware).
  9. We shipped Pretty Good MahJongg Mac Edition 2.72 in October, with 55 original Solitaire games played with MahJongg tiles, as well as 355 tile matching layouts. This was a major rewrite of the successful product, switching from Carbon to Cocoa and revisiting every piece of code in the project, resulting in an excellent game.
  10. We survived a difficult year and are still here, with optimism for the future. As noted before, this pandemic has a smaller impact on this company than most, but fortunately, despite necessary changes, our clients have not pulled back. Instead, we leave 2020 with two more development platforms and five more development systems than when we entered.

Personal Perspective

I am pleased, or perhaps just relieved, that I have not gotten sick from, nor even knowingly exposed to, Covid-19, and I remain in good health. All of my family (of whom I have knowledge) and most of my friends have also remained safe (and the few friends who did contract Covid-19 seem to have recovered fully). I would call this “fortunate”, but it is actually more down to safe living practices, including limiting time in places where you might be exposed to an idiot who refuses to wear a mask. (To be clear, that means everyone who refuses to wear a mask in public.) It will probably be another half a year before I will be eligible for the vaccine, so we must remain vigilant and proactive.

My only real indulgence in this difficult year was to pick up two more pinball machines (to join the one I have had for about 20 years). I discovered that somebody (relatively) local had a 1974 Gottlieb Big Shot for sale, and since this was the 2-player version of my favorite machine ever, I bought it for myself; this one is a bit of a project machine, and I am working with my sons on restoring it completely. Immediately after getting it, I found (nearby) a 1972 Gottlieb King Rock, the 4-player version of the machine that made me fall in love with pinball and was the seed of my actual career, so I (perhaps foolishly) extended myself to get that, too; this one, however, was ready to play, so it gets regular use, as well as minor repairs and cleaning.

The addition of the new games, and the chance to spend time with my children working on them, inspired me to refurbish the 1973 Williams Fun-Fest I already had, but which had fallen into disuse a bit; it now has been nearly completely revamped and thoroughly cleaned, with new bumper caps (needed since I bought it) and fresh rubbers, and gets played almost daily. I still need to “debug” one feature, resolder a few questionable joints, and replace some cracked bumper skirts, but it is nice to have this machine working well again (and playing faster than ever).

During this brief frenzy, I also chose to upgrade my tools, especially my soldering station and my multi-meter, and to stock some specialty cleaning and polishing supplies, so now I can be a proper pinball hobbyist, rather than somebody who just owns a machine. Beyond that, while I had the rented truck from one of the pinball purchases, I retrieved my (original) upright Galaga machine from storage, prepared to diagnose and fix or replace the broken monitor (control board); I still need to get this completed (remember, I am a “software guy”, so hardware repairs, especially board-level work to supply power to a CRT, are a stretch for me).

Ultimately, this year has brought me some moments of joy, and in particular [buried lead] the news that I will become a grandfather in the coming year. With the family growth, political changes, and new business opportunities, there is good cause for optimism and hope for 2021.

1 thought on “2020: Year in Review

  1. Pingback: 2021: Year in Preview | Gamecraft

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