February/March spent some time in the doldrums.
In this periodic update to my productivity game based on Careers (for accountability), I have to admit to slower than expected progress. As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories.
At this point, my scores (in deadline order) are:
I was expecting to have reached my goal (20 points) in the Fame/Accomplishment category by April 1st, and that would have a knock-on effect for the Money/Finances category, but instead my focus reduced progress in the Happiness/Health area instead. Bah.
“An explanation, not an excuse.”
Although the tangible progress is less than I hoped right now, I have (with the exception of one bad week) been working hard and long on a number of different projects. My work on the Goodsol Solitaire Engine (which powers all of our solitaire games) got bogged down in a couple of new features and the associated interface changes on Mac and Windows, but that is almost resolved now, and the iPad version has been making progress, too. I count five (5!) new titles and major product upgrades due in the next month or two.