… and the doing is busy…
As of last Friday, at about 7:59pm local time, we have either started summer or, as I prefer to view things, moved into the second half of summer. In any case, we have entered into a period where business, and life in general, tends to be a little slower.
If only.
Although I would dearly love to take some much needed time away, our projects are just coming to fruition during the next month or so, leaving precious little time for relaxation. It is getting fairly exciting around here, not only due to products taking shape, and the introduction of new development platforms, but because of the extracurriculars of the seasons.
At our “Delton office”, Winter took out not one, but both toilets, and the plumbing underneath the kitchen sink. Spring saw the demise of the front steps (which makes moving new ceramic fixtures rather interesting). [The high scrap metal prices also led to the disappearance of my ice racing car around the same time.]
The first part of summer saw fit to drop a huge tree limb outside the back steps at the main office, after being redirected through contact with the roof above my head. This lead to “emergency” removal of the larger, cracked limb that threatened the desk at which I currently sit. [Because of all the storm damage in our area, this actually took nearly two weeks to start, and we still have to wait another week for the rest of the (now unbalanced) tree to be dismantled.]
Nevertheless, despite the distractions, morale and development progress are quite good here. We officially doubled our staff to get some part time and piecemeal help for advancing a project that has been planned/stalled here for many years. We hope to launch a new web site on August 1st.
Before then, however, there is another project for Goodsol Development that should be announced fairly soon as we prepare to begin beta testing. This will be our first launch of a product on both Windows and Mac platforms in rapid succession. (In truth, it could be a simultaneous release, but because of the marketing required to accompany each SKU, one will probably proceed the other a bit.)
Three and a half platforms are in action at once. We are doing some PHP/MySQL development, C++ (native) development for Windows, C++/Carbon development for Mac OS X, plus a minuscule amount of using XNA Game Studio 2.0 (Windows and Xbox 360) when I can find a spare minute.
The fish may be jumpin’, but I wouldn’t know…