Happy Thanksgiving 2009!

Much for which to be Thankful

This day is traditionally for reflecting upon those things that make us thankful, a tradition that has been in my family, literally, for 388 years. [*]

Our company begins the holiday season by taking the Wednesday afternoon before Thanksgiving away from work and, instead, hosts a game party for employees and guests, with board games, card games, food and drink.  In truth, we have in recent years included some party games on game consoles, but given the nature of our business…

For the business, I am thankful that our development efforts in recent years are starting to bear fruit, that we have successfully completed several projects over the past year, and that the economy is on the upswing without the bottom having a devastating impact on our company.  Personally, I am thankful that, despite a number of health issues over the past year, my family is relatively healthy, that we have made financial progress over the last year, and (to be trite) for friends and family.

We are now in the process of preparing the feast, which will include turkey (x2), ham, potatoes, beans, stuffing, cranberry sauce, apple pie, and (non-traditional, but yummy) cheesecake.  I was just about to insert a picture here of the “camp cooking” apparatus that was to be used to prepare one of the birds, but word just came down that a structural failure has destined the turkey for oven roasting instead.  (“Christmas!  We will do it at Christmas,” I am told.)

Anyway, here are our best wishes to all of you, whatever the day (and season) may hold.

[*] My Great Great Great Great Great Great Great Great Grandfather is credited with the First Thanksgiving.  Here is a small snippet of his account:

They begane now to gather in ye small harvest they had, and to fitte up their houses and dwellings against winter, being all well recovered in health & strenght, and had all things in good plenty”  — William Bradford, Of Plimoth Plantation

Video Games are (still) Protected Speech

The ruling in a pivotal California case is upheld.

This week, the U.S. Court of Appeals for the Ninth Circuit announced its ruling in Video Software Dealers Association vs. Schwarzenegger, confirming, unanimously (3-0), the decision of the lower court that two 2005 California laws were “an unconstitutional violation of the First Amendment’s guarantee of freedom of speech.” They were also found to violate the Equal Protection Clause of the Fourteenth Amendment.

The laws, California Assembly Bills 1792 & 1793, would have categorized ultra-violent video games (by a broad definition) as “harmful matter”, making their sale to minors illegal, and would have required games rated ‘M’ by the ESRB (Entertainment Software Rating Board) to be placed in a separate section and require signage to explain the prohibition in stores where such games were sold.

The bills were championed by Assemblyman Leland Yee, who is a perennial windmill-tilter when it comes to this issue. Not surprisingly, he claimed that the decision was wrong and called for it to be taken to the U.S. Supreme Court, despite the fact that California taxpayers have already been forced to pay $282,794 in attorney fees for the original go-round, and of 13 times this has been tried (in various US jurisdictions), the courts have never ruled that any of these bills was Constitutional.

You can download the entire ruling here [PDF, 570K, 30 pages] (courtesy of Video Game Voters Network).

Video Games 13, legislators 0. (Are we bored yet?)

Reminder: comp.sys.ibm.pc. games.announce

Some game marketing is still essentially free.

If you are interested in marketing games, you can post announcements to the Usenet newsgroup, comp.sys.ibm.pc.games.announce, a group for which I am the (sole) moderator.

To recycle the relevant portions of my original announcement here:

The beauty of using Usenet for marketing is that it is essentially free, making it one of those easy steps that an independent game publisher can take to get additional exposure for its titles. Google Groups carries comp.sys.ibm.pc.games.announce, so your announcement is searchable there and quickly incorporated into the Google index as well.

This is an announcement group, rather than a discussion group, so messages will stand on their own, though the (unmoderated) ‘comp.sys.ibm.pc.games.misc’ discussion group provides an outlet for conversations. For shareware authors, there are other software announcement groups on Usenet, but none that cater specifically to games, so this is an opportunity to be noticed.

Here is the official charter for csipga (as it is known for short):

This newsgroup is for announcements that are useful to the entire PC computer gaming population, including but not limited to new release announcements, software publisher news, bug information, and PC game reviews. Followups will be directed to comp.sys.ibm.pc.games.misc, or another appropriate subgroup at the moderator’s discretion.

In practical terms, I will likely approve almost any message as long as it relates to PC gaming (not in a cheap spam way) under Windows, DOS, Linux, or even Mac OS X if I am feeling generous. Press releases are encouraged, as well as product announcements that may not warrant a full press release. Note also that game reviews are allowed, so it is perfectly acceptable to have a satisfied customer post a glowing game review (though it should come directly from the author, not via the publisher).

[Back to new information…]
Since this is a low traffic group, announcements will stand out, so I encourage anybody interested to take advantage of this game marketing opportunity.

Note that, due to the way moderated newsgroups work, you do not even need to have Usenet access. Simply email your message (press release or whatever) to the submission address, csipga@sophsoft.com, and it will be queued. As long as the message is in plain text (HTML emails are automatically binned) and is on topic for the group, it will be posted. If you have any problems, you can reach me via comments here (or at my regular email address).

I look forward to some good submissions.

Global Game Jam Detroit

Local developers participate in this international game event tomorrow.

At 5:00pm tomorrow [Friday, January 30, 2009], the Global Game Jam begins. It will last 48 hours, ending at the same time on Sunday (all times local). Since the event is worldwide, it covers many different time zones, and the first jams, in New Zealand, will begin in just over half a day from now.

The IGDA Detroit is providing/sponsoring one location for the Global Game Jam. Dozens of developers will converge on TechTown in Detroit to participate. These will be some of the more than 1750 people who will take part at one of 53 locations in 23 countries around the world.

There is still room available at Global Game Jam Detroit 2009, and it is open to everyone. The cost to participate is only $25 (to defray food costs); click the link for details.

What is a Game Jam?
In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental. The Global Game Jam (GGJ) is the first of its kind: a game Jam that takes place in the same 48 hours all over the world! The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint.

In addition to the start of the GGJ, there will be a chapter meeting for IGDA Detroit from 5:00pm to 8:00pm (also at TechTown, 440 Burroughs St., Detroit). Even if you are not planning to participate in the game jam, come hang out a while (for free) with other game developers. I plan to be there; how about you?