SophSoft West

Now (also) coming to you from Los Angeles.

SophSoft, IncorporatedDigital GamecraftIt has been quite a while since I posted a Gamecraft update.  The last six months have been filled with “opportunity”, and the upshot of it is that I have relocated to Los Angeles, California.

Structurally, SophSoft, Incorporated and Digital Gamecraft still continue to operate from our Michigan office, and nothing substantial has changed in terms of client services or product development.  Practically, of course, having the company principal living a couple thousand miles away from the home office presents interesting challenges (some of which are still being resolved).  I am definitely in a period of adjustment, both personally and professionally.

So, what am I doing in California?

I am out here to pursue a great opportunity in the burgeoning field of augmented reality, bringing my years of experience in game development, coupled with my abilities in quality assurance and robust programming, to bear on a young industry that is just beginning to show its enormous potential.  That, however, is a topic (well, several) for another post.

For the moment, though, I am still transitioning from living in the Midwest to residing in the second largest city in the United States, and now that my West Coast office is up and (mostly) functioning, we are looking to resolve the remaining logistical and technical challenges inherent in running a business with offices in two different states.

Please stay tuned!

Pretty Good Solitaire ME 3.10

The next version of our Mac Edition is now available.

Pretty Good Solitaire Mac Edition 3.1Goodsol Development has released Pretty Good Solitaire Mac Edition 3.10.  This is a free upgrade for customers who have already purchased, it is available for immediate purchase for only $24.95, and a trial version is also available.

This version of Pretty Good Solitaire Mac Edition adds another 25 games, for a total of 575 games, and the full version has 75 bonus games.  The main menu interface was also changed to make the game search/filter box easier to find and use.

The 25 new games in PGSME 3.1 are:

  • Acey and Kingsley
  • Anno Domini
  • Assembly
  • Box Fan
  • Cell 11
  • Crescent Fan
  • Double Aces and Kings
  • Five Stacks
  • Forwards
  • Forwards and Backwards
  • Free Parking
  • Grandmother’s
  • Idle Aces
  • Lucky Thirteen
  • Maze
  • Pyramid Clear
  • Quadruple Russian
  • Racing Aces
  • Red Hand
  • Ripple Fan
  • Solid Square
  • Spaces and Aces
  • Speculation
  • Twin Queens
  • Unusual

Goodsol Community

Along with this release, Goodsol has now created two new places to discuss Solitaire games in social media, to supplement the Goodsol Forum.  The first is the (quite active) Goodsol Solitaire Community on Google+, and the other is the Goodsol Solitaire Group on Facebook.  These are great places to get help with a specific deal number for one of our games, to find a challenging deal number (and maybe help somebody else), to get recommendations for games, or to discuss Solitaire topics in general.

The next version of Pretty Good Solitaire Mac Edition will contain 600 games, but you can buy now, have fun right away, and still get that version as a free upgrade!

2015: 10% Done

No news can also be bad news.

It has been a couple of months since my last blog post, and in that time, there has not been a lot of encouraging news about the game industry, business, or life in general.  We have often heard, “If you don’t have anything nice to say, don’t say anything.”  More specifically, I do not want to spend a lot of time and effort whining (or whinging, if you prefer) and filling this Gamecraft blog with negativity.  However, that can result in a very quiet site sometimes.  That said, it is past time to provide an update, despite its somewhat unfavorable tone.  (Besides, with 475,830 spam comments rejected and very few actual comments, and fewer informed opinions, evidence is that few will read this anyway.)

The positive is that we are still alive and kicking and, with Goodsol Development, we continue to publish and improve the best solitaire games on the planet.  Nevertheless, what has been appreciated in the past as fantastic fun, quality workmanship, and excellent support is now just expected from us as par for the course, and rarely recognized nor appreciated.  If “the squeaky wheel gets the grease“, then perhaps by eliminating any squeaking wheels from our products, nobody cares anymore. :(

Winter of disappointment

The overwhelming feeling over the past several months has been one of disappointment.  Nothing catastrophic has happened, but the total weight of one minor setback after another, and one dissatisfying interaction after another, without many positives to offset them, is definitely sapping my remaining optimism.  At first I was interpreting most of this solely in terms of the game industry, or even just our little part of it, but it is now clear that the same type of problems run throughout our society and culture.  This realization does not inspire a hopeful mood in me.

Still, the Richard III interpretation of this section title provides something on which to hang my hopes.  After all, there has to be a thawing in the spring (whenever that comes), and if my general expectations have fallen low enough, it makes it much easier for me to be pleasantly surprised.  There have to be more people out there who do not automatically approach every interaction with the thought, “what’s in it for me?”

In other words, there is nowhere for my attitude to go but up.  Actually, I have fallen to a very succinct phrase that describes it perfectly, but since the command verb is an expletive, I will go ahead and leave that to your imagination.

Practical adjustments

Given the current situation, we are making a slight switch away from “business planning” and toward “take things as they come“, especially since something significant is likely to change our course in the short term anyway (or else there may not be much of a long term at all).  Independent game development has become (practically) unsustainable.

As part of this shift, I am reorganizing my general schedule, compressing the business functions (which have been generally unsatisfying) into just a few days each week, leaving the majority of my time for pure (hopefully, uninterrupted) development work, which is what I truly enjoy.  After any client needs are met, I will be focused on designing and building the kind of games I want to make.

The next game industry crash is already underway, but I will not go down without a fight!

Anybody who wants to prove me wrong can do so, easily, by hiring me for game development.  You can find my résumé linked from my online portfolio.

Developer for Hire

You have a game idea.  Let us create it for you.

SophSoft is available for game development now!This week marks 20 years (!) since we first took our company full-time.  In that time, we have developed more than 25 products for a variety of clients.  We have published games for Windows, Mac OS X, and iOS, and we have extensive experience.

Now, we are available immediately for new development contracts.  We have a significant opening in our schedule, which we need to fill soon.  This is your chance to have a world-class game developer working (or consulting) on your project.  If you want to explore this opportunity, please contact me directly at seelhoff@sophsoft.com.

For more information on SophSoft, Incorporated, please visit the web site, and you can also download our brochure [PDF, 2 pages] to find out how we can help you.

All clients get to deal directly with me, and if you are interested in my 25+ years in the game industry, please feel free to look at my résumé [PDF, 4 pages].

Act quickly!  Do not miss this opportunity.  It may not last long!