Demolish! Pairs 1.0 for iOS

Our arcade/puzzle game has been released!

Digital Gamecraft has published Demolish! Pairs on the App Store, where you can now buy it for only $1.99 (for a limited time only).

Demolish! Pairs 1.0 for iOSDemolish! Pairs represents a true milestone.  This is the first truly self-published title we have released in more than 23 years, and at the same time, it is the very last title on which we worked with our late friend and partner, Rick Tumanis, who did most of the artwork, and all of the sounds, for this game prior to his passing in 2011.

We are providing a limited number of free review copies to press (traditional or online) and, indeed, to the first three people who send an email to us at support@digitalgamecraft.com and tell us you read about Demolish! Pairs on this Gamecraft blog.  [Editor note: Press copies are still available, but the giveaway codes are gone.]

Please…  Download and Enjoy!Demolish! Pairs on the iOS App Store

Goodsol Solitaire 101 Touch Edition 1.0

Our latest iPad Solitaire game is now available in the App Store.

Goodsol Solitaire 101 for iPadGoodsol Solitaire 101 was approved, last week, by Apple, so it is now available in the App Store for only $5.99!

Goodsol Solitaire 101 Touch Edition includes (not surprisingly) the same 101 Solitaire games as the Windows and Mac Editions.  Additionally, this version includes 34 bonus game variants, as well as all of your favorites from Most Popular Solitaire Touch Edition and A Little Solitaire.

So far, all of our reviews are 5 stars, including:

  • “Without a doubt, this is the best solitaire app on the market.”
  • “A great variety of games, some challenging, some soothing but all well presented and easy to work with. And fun.”

Aside from extra games, Goodsol Solitaire 101 Touch Edition adds new features not available in any other Goodsol product.  The deal selection has been adjusted to allow players to select any of more than 2.1 billion deals, which are compatible with Windows and Mac products, but a player can also select to replay a game, and the new result replaces the older one.  Additionally, a player can arbitrarily delete individual results, which is a capability often requested by customers.  Both of these two features can be expected to make appearances in Windows and Mac OS X products at some point.

Before that, though…  Pretty Good Solitaire Touch Edition is on its way!

Seeking a few great Beta Testers

We need people to playtest our arcade/puzzle game.

Demolish! Pairs for iOSToday, Digital Gamecraft is making an open call for iOS beta testers to help us test Demolish! Pairs in preparation for its upcoming release on the Apple App Store.

Anybody with an iPad, iPhone, or iPod touch is eligible to join our team and get early access to this fun game, while helping us make it as good and solid as possible.  All you have to do is play the game (and then tell us about it 🙂 ).

For more information, and to sign up, see our call for iOS beta testers on the Demolish! Pairs site.

Most Popular Solitaire Touch Edition 1.0

We have another Solitaire game for iPad in the App Store.

Most Popular Solitaire for iPadApple approved Most Popular Solitaire, our third Solitaire game for iPad, yesterday; it is now available in the App Store for only $3.99!

Most Popular Solitaire is a collection of 30 of the most popular Solitaire games, exactly as the title implies.  These games include Klondike (a.k.a., “Solitaire”), FreeCell, and Spider, as well as more unusual forms of patience such as Crazy Quilt.  There are games of many different types, including Pyramid, Forty Thieves, Aces Up, Canfield, Golf, La Belle Lucie, Cruel, Scorpion, and Yukon, plus 17 more games, and “if you act now” you will also receive 13 bonus variations of these games.

The initial release of this latest app has the same basic features as A Little Solitaire Touch Edition and FreeCell Plus Touch Edition, albeit with many more games.  The next two Solitaire apps from the Goodsol Solitaire for iPad page will add some additional features, based on customer feedback from the earlier releases.

What our customers are saying:

  • “Awesome.  Best solitaire anywhere.  Am looking forward to all the new fun you’ve planned for updates.”
  • “This is an excellent group of Solitaire games.  I enjoy the ‘touch’ autojump feature.  Graphics are excellent on the iPad.”
  • “I have been playing both their solitaire and mahjongg PC games for years.  Love their products.  [The iPad games] they’ve loaded are excellent.”

Get your copy from the App Store today!

FreeCell Plus Touch Edition 1.0

Now our second iOS title is available in the App Store.

FreeCell Plus for iPadYesterday, Apple approved Goodsol FreeCell Plus, our second Solitaire game for iPad, and it is now available in the App Store for only $1.99!

Goodsol FreeCell Plus is a collection of 12 different FreeCell variants, including FreeCell itself, as well as some other very popular games, such as Eight Off, Penguin, and Sea Towers, plus 8 more.  The title also includes 3 different card sets, 16 back designs, and features all of the quality gameplay you expect from us.  As a bonus, free of charge, you also get the cherished “Goodsol” branding because, oddly, Apple does not allow both iOS and Mac OS X games to have the same name, even from the same developer.

FreeCell Plus is just starting to climb the charts, and we anticipate a decent spike when the next Goodsol newsletter announces it.  Last week, A Little Solitaire climbed to #1 in Card Games, with a 5-star rating, and I expect that FreeCell Plus will perform similarly.

You will see on the Goodsol Solitaire for iPad page that “App 3” is being prepared for beta testing.  If you think you know what that title will be, you are probably correct. 🙂

A Little Solitaire Touch Edition 1.0

Our first iOS title is now available in the App Store!

On Friday, Apple approved A Little Solitaire, our A Little Solitaire Touch Editionfirst Solitaire game for iPad (of several), and it is now available in the App Store for only 99 cents!

A Little Solitaire is, as suggested by the name, a small collection with 9 of the most popular computer Solitaire games.  This includes Klondike (a.k.a., Solitaire) [4 variants], FreeCell [2 variants], and Spider, with its Spider One Suit (easy) and Spider Two Suits (average) variants.  The product includes 3 different card sets, as well as 16 back designs, and features all of the quality gameplay you expect from Goodsol Development (and our implementation 🙂 ).

Over the weekend, A Little Solitaire has hovered just outside the Top 50 in its category, Card Games (i.e., Games->Card), where it remains (for the moment) on the front page.  It has a few reviews, but I am particularly pleased by this 5 Star review:

Wow — I have been waiting so long for this app for the IPAD. Nicely done as I would not expect anything else from this developer. I have the Mac games and THANKS for the IPAD version. Will look forward to more apps and graphics are nice, game play is like it should be played. THANKS!!!!

This makes me feel that the effort to make a quality game was appreciated.  A mediocre review based solely on games that a reviewer would rather have…  not so much.

Check it out, and please let us know what you think.

DemolishPairs.com

The spiders already have it, so it is announced.

Demolish! PairsToday, we unofficially launch our brand new web site, DemolishPairs.com, in support of our upcoming release, Demolish! Pairs.

Demolish! Pairs is an arcade/puzzle game, initially for iPad, iPhone, and iPod touch, where players remove pairs of bricks (or other blocks) and attempt to entirely clear the grid for each level.  Players compete in either Arcade Mode or Zen Mode, depending whether they want a challenge against the clock or a more relaxing experience.

So just how new is the web site?  It is so new…  Only a couple of pages were published when Google stopped by and added it to their database (#1 for “Demolish Pairs”), caching the main page in the process.  Because of that unexpectedly accelerated schedule, the number of pages that are actually ready will depend on how quickly you visit the site. 🙂

iPhone screen shot of Demolish! Pairs

Demolish! Pairs on the original iPhone [8 x 5, 4 colors, ‘Brick’ block set, ‘Darkness’ background, toolbar hidden]

What I can say with some confidence is that there will be a call for beta testers within a few days.  In the meantime, if you have any comments about or suggestions for DemolishPairs.com, they will be greatly received at webmaster@digitalgamecraft.com.

Solitaire for iPad… almost.

After months (years) in development, it is nearly here.

Mystery Icon for iPadToday, Goodsol Development (almost) announced our upcoming iPad games in their newsletter (issue #176).

In the “iPad Versions Coming” section, Thomas Warfield indicates that there are now development updates at http://www.goodsol.com/ipad.  The first two planned releases are still called “App 1” and “App 2” (not their actual names 🙂 ); for a little bit of intrigue and fun, I have included the iPad icon for the former above.  Feel free to submit your guesses for the actual name.

“And, by the way, I think the iPad games are going to be very good.
We’ve spent a long time trying to make them up to the standards of our
Windows and Mac games.”

As another Gamecraft exclusive, I can tell you that the app attached to the above icon has now entered “release candidate” status, as we prepare to run the gauntlet of Apple App Store submission.  Stay tuned…

FreeCell Plus 4.02

Our package for FreeCell enthusiasts is updated.

As mentioned in my previous post, FreeCell Plus 4.02 was released at the end of last month, continuing the Goodsol Development autumn release party (which should continue into November).

FreeCell Plus splash screen

FreeCell Plus is a Solitaire game program available for both Windows and Mac OS X.  It includes the best version of FreeCell, one of the most popular types of computer Solitaire, along with 11 similar games (8 of which are playable in the trial version).  This free update fixes a few minor bugs on each platform and updates it to using the latest engine.  FreeCell Plus 4.02 is still available to purchase for the low, low price of only $9.95.

So, where have you been for the last three weeks?

Me?  Well, first of all, I have been recovering from a bad cold.  Perhaps it would not have been nearly so bad had I taken the time to actually get over it, but one disadvantage of working at home (and having a heavy release schedule) is the opportunity/pressure to keep working through illness.  Fortunately, the outcome has been positive.  (See below.)

Secondly, in a quirkily parallel situation, our server had some issues in presenting the blog.  Disappointingly, a system upgrade downgraded our copy of WordPress, effectively reversing all of the recent improvements, and caused some difficulty.  When I thought I had the problems fixed, it turns out that in my foggy state I missed one important file, so the blog was actually broken until this week.  (The fact that comment spam completely stopped should have a been a clue…)

Finally, and most importantly, I was working on a version of FreeCell Plus for a popular touch device developed by a company on Infinite Loop in Cupertino.  Internally, we have a playable version in the prototype phase, and we are now actively working on our recliner-based test methods.  Stay tuned to find out more in the near future.

Two Weeks of iPad

The Apple iPad lives up to its billing as a “game changer”.

After two weeks of using the Apple iPad, I am confident that the introduction of this device is going to be seen as a major event in the history of computing (despite the overwhelming hype trying to convince me of exactly that).  There is a reason that more than half a million iPads were sold in the first week, and that is before the 3G and international releases.

It is not that the iPad itself is a perfect device; it is not.  Nor is it that the idea is unprecedented, as tablet computers have been available for years (and it has been called merely a big iPod Touch).  However, where Apple excelled (in this case) was in the product design of both the hardware and the software, and coupled with the small technological advances, the result is significantly more than the sum of the parts.  Finally, Apple has successfully conveyed this “vision” to the consumer.

What makes the iPad special is the flexibility that the very simple physical interface (basically, just a big multitouch screen) affords.  When an application is launched, the iPad takes the desired form, whether that be a book, a map, a browser, or a game, and it does so wherever the user wants to be.  Psychologically, this makes a really big difference, which is probably why so many people are raving about the iPad.

In our household, we have already run into device contention.  My wife has laid on the living room floor using the iPad to map out a High Adventure canoeing trip for this summer.  My son gets up early in the morning to play games on it, or to use it to browse for information related to games he plays on his computer or video games consoles.  I have gotten back into reading literature for pleasure (which I have been intending for a while) because iBooks is well-suited for that.  In the evenings, we generally have the iPad nearby as we watch television or movies because we inevitably want to look something up on IMDb (instead of getting out a heavy laptop or going to the office desktop as we did previously).  Of course, there are sighs of discontent during the day when the hardware is roped into the office for its original purpose: software development.

Personally, I think that the iPad will anchor a new category of computers that fits among the various other kinds of computing devices  Most of the general complaints about the iPad I have read are in comparison to these types: it does not function as a smart phone; it is too big to put in your pocket/not portable enough; it does not do as much/is not as powerful as a laptop; it not as productive as a desktop system.  I think that smart phones, portable game systems, laptops and desktop computers are here to stay, but they will have to make room for the iPad and other slate computers.  That said, I think that the category of “NetBook” computers may be done for.

In practical terms, here are the three largest (albeit minor) complaints I have found about this first generation iPad:

  1. The reflective screen really shows smudges and gunk (such as cat hair).  I have no problem reading it, but I compulsively wipe fingerprints or grit from the screen, and I cannot count the number of times I have unintentionally turned book pages or linked to an unwanted web page doing this.  (I suppose the lock button solves this, if I can train myself to use it.)
  2. The clock application was omitted from the list of provided applications.  The iPod Touch is my only alarm clock, and it only makes sense that I should be able to take the iPad to read in bed and also set it to wake me in the morning, especially since the same program would already work.  (One can set a reminder with an audible alert, but it is not the same as an old car horn.)
  3. The iBooks application, while ostensibly providing a virtual bookshelf, does not allow freeform rearranging of books on those shelves.  Sure, one can delete books and change their order, but they always gravitate to the top left.  What if I want to put my books on the left, and Sherry’s books on the right, and those that we have already read on the bottom shelf, huh?

The final unfortunate aspect of the iPad is that, due to its popularity, I have to start a pool for the date of the first time that the iPad is dropped on the floor (or sat upon), and for when it will actually be broken in such an incident.  Those who chose “less than two weeks” have, thankfully, lost.