Angry Words

Rovio files trademark infringement lawsuit against Roxio.

Today, Rovio Mobile Ltd., the Finnish publisher of “the phenomenally successful Angry Birds franchise” (according to its own web site) announced a trademark lawsuit against Roxio (Sonic Solutions), publishers of the “industry leading consumer [CD/DVD burning software]”  Roxio Creator.

According to a company spokesman, the move is intended to eliminate confusion between the two similarly named products, and now that Rovio has secured $42 Million in financing based on a fluke success of a significantly derivative title, unlikely to be repeatable to investor expectations, the funding will be used primarily to find other “business opportunities” rather than continue actual game development.

After the untold effort and expense of assuring that Rovio and Angry Birds were mentioned in every single GDC [2011 Game Developers Conference] session this year, some attendees were still referring to us as ‘Roxio’, and that has to stop,” says Peter Vesterbacka, a US-based executive for Rovio Mobile.

Although Rovio Mobile has discussed its IPO plans, it is not yet a publicly traded company; nevertheless, Angry Birds dropped three positions in the App Store on news of the lawsuit.

This lawsuit could set a new trademark precedent, as Roxio was producing software under that name several years before Rovio even existed; however, the plaintiff is attempting to officially establish the acknowledged “we’re just bigger” exception to trademark law, which makes the timing of this filing essential.

Meanwhile, the media battle continues outside the courtroom.  Roxio’s parent company Sonic Solutions was itself acquired by Rovi Corporation.  In retaliation, Rovio announced an Angry Birds collaboration with Rio; Rio is an animated movie to be released April 15, with an appropriate tagline: “this turkey can’t fly“.  Industry sources indicate that Roxio’s next move to solidify its trademark claims will be a foray into the pharmaceutical industry and associated commercial use of “Rx“.

Goodsol Solitaire 101 (and more)

GS101 versions 2.04 and 2.05 are released.

101 favorite solitaire gamesGoodsol Solitaire 101 version 2.04 is now available for download on both Mac OS X and Windows, while version 2.05 is also available in the Mac App Store.  (The only differences between these two versions are minor restrictions imposed on the latter by Apple.)

Goodsol Solitaire 101 contains 101 of the most played solitaire games from Goodsol Development, including all of the favorites included in Most Popular Solitaire, plus 34 bonus games.  All of this can be purchased for only $19.95 (although quick readers may be able to catch a special introductory price on the Mac App Store).

Goodsol products on the Mac App Store

a dozen great FreeCell gamesThrough a fluke of timing and the whims of one Apple reviewer, FreeCell Plus 4.05 arrived on the Mac App Store last week, while the store version of Goodsol Solitaire 101 (submitted first) appeared just a few days ago.  However, the debuts of these two products are very encouraging.  All four of our playing card solitaire products have spent time in the Top 10, seemingly taking turns to share the spotlight.

As of this writing, all four of these solitaire titles are among the top 24 card games in the Mac App Store (3 in the top dozen):

Fortunately, FreeCell Plus has been camped in the ‘Top Paid’ chart since its release, usually among the top 3 card games.  Unfortunately, it is our least expensive (current) offering, which shows the downside of eliminating trial versions in favor of straight sales (and indicates that shareware still works).

Most Popular Solitaire 2.04/2.05

Thirty (30) great solitaire games are ready for download.

Goodsol Development has released Most Popular Solitaire 2.04 for both Windows and Mac OS X.  This maintenance release fixes a rare bug and updates the title for 2011.

30 great solitaire games

Most Popular Solitaire is a collection of 30 of our best solitaire games, plus 13 more bonus game variants for registered users, all for only $16.95 (less than 40 cents per game).

This game is also available at the Mac App Store.

Now, Most Popular Solitaire 2.05 is available on the Mac App Store.  This version is functionally equivalent to MPS 2.04, but with minor alterations required by Apple (such as the removal of all download links).  However, it automatically includes ten (10) additional card sets for your immediate enjoyment.  (Card sets are also available for free download on both Mac OS X and Windows, and these work on all versions.)

As I write this, Most Popular Solitaire is currently ranked #7 in the ‘Card Games’ category, and rising, despite only becoming available hours ago.  If you are interested in getting a copy, now is the time to do so, as it is currently being offered at a special introductory price for a limited time only.  (I will not publish it here, but suffice it to say that it is substantially less than the price mentioned above, so act quickly.)

Careers (February Update)

Decent progress was made in January.

productivity gameIn order to enhance accountability in this productivity game based on Careers, I plan to post monthly updates to my progress.  As a reminder, the basic goal and object of the game is to reach 20 points in each of the three categories.

At this point, my scores (in deadline order) are:
Fame/Accomplishment:  3
Happiness/Health:  6
Money/Finances:  0  (or 0.7)

I certainly have a way to go on the last one, but my deadline for that is Thanksgiving, and the nature of the challenge is such that that momentum should build throughout the year.  (Anybody truly concerned can, of course, send me large checks or just wads of cash in an envelope.)

Happy Groundhog Day (and Imbolc)!

Today our local groundhog was not able to come out from his burrow without a shovel, so he slept in (rather than looking for a shadow); I think that means that we just got most of our winter at once.

Careers Revisited

Productivity inspiration from a retail board game.

Health / Finances / Accomplishment

In order to measure my progress on my obligations for 2011, and to (literally) make a game out of it, I decided to adapt the old Parker Brothers game, Careers, first published in 1955 (and now available from Winning Moves).

The feature of Careers that makes it appropriate for my purposes is that the object of the game is to “succeed” by earning a combination of Fame, Money, and Happiness, but the exact “Success Formula” is determined by each individual player.  The formula is determined by assigning a total of 60 points to the three categories.

In my 2011 version of the game, I have selected to play a balanced strategy, with 20 points to be earned in each of these updated categories:  Happiness/Health (), Money/Finances (), and Fame/Accomplishment ().  These correspond to my individual, family, and business goals, respectively.  Of course, I will make progress towards success in the real world, rather than moving around a game board.  No dice involved.

At the start of the game, I assigned 20 points to each of my goals and then broke that down further into points for measurable milestones along the way.  Since each goal has a specific deadline, I assigned 5 points for meeting each deadline, and the remaining 15 points (in each category) were divided into at least five different parts.  Additionally, to indicate that simply reaching the goals was not the ultimate desire, I determined three “superwin” targets to pursue as I (hopefully) I blow right past my committed goals.  I want the overall SuperWin by December 31, 2011.

So far, as of the middle of January, my scores (in deadline order) are:
Fame/Accomplishment:  0
Happiness/Health:  5
Money/Finances:  0

Hey, it’s a start. For those familiar with the game, my Occupation Record has “Game Developer” checked (for decades), though I missed the College path the first time around the board.

2011: The Year of "Shall"

This year means more than resolutions.

Before the new year, I made a hard assessment of my goals, past and present, and how well I performed toward achieving them throughout 2010.  My overall performance grade: B.

Although I am very happy with the progress on most fronts, there were some long-term tasks that remained unresolved and continue to linger, and they are a hindrance to attaining my goals.  Perhaps my biggest fault is that when there was so much happening it was difficult to keep focus, although my default action (working) served me well.  In other words, I can almost always justify game development as a top priority.  Still, I am looking for improvement in the upcoming year.

I observe that there are three levels of commitment toward pursuing goals (beyond simply trying; “There is no try.” — Yoda):

  1. Most people make New Years resolutions; they resolve to do something.  This is tantamount to simply deciding what to do, but without necessarily making a solid commitment to actually carry through, perhaps as much about wanting as doing.  The results, as we all know, tend to be measured by how long it takes before the resolution is broken.
  2. People who are more committed say that they will do something.  From a legal standpoint, the word “will” in a contract creates an obligation, but it can be interpreted to mean essentially that the subject will make all reasonable efforts to perform.  This is a stronger commitment, a promise to take action, but with room for excuses.
  3. I have decided that this year I shall do something (three things, in fact).  The use of the word “shall”, in a contractual sense, makes the obligation mandatory; I must complete the goal.  I have fully committed to perform, and not doing so will be outright failure, no excuses allowed.

As noted above, there are three obligations that I shall fulfill this year, each with specific measurements and deadlines.  I selected one individual goal, one family goal, and one business goal (and as it happens, they all have ties to my company).  The business goal has the nearest completion date, followed by the individual goal, and the other (personal) goal is expected to take most of the year.  Of course, the family goal is also going to take the most time and effort to accomplish, but it will be worth it.

My approach in 2011 has been and will continue to be one of “ruthless efficiency“, wherein any task that does not demonstrably lead to progress toward (at least) one of my goals will be deprioritized.  In truth, I am not terribly comfortable with this, even for just a year, but it has to be done.  (I have met people that live their lives this way, and I often find them unpleasant.)  I accept that I will have loads of deferred tasks come 2012, and maybe even some relationships to repair, but at that point I will be in a much better position to deal with such things.

Of course, one possible victim of this temporary purging of tasks and responsibilities could be this very Gamecraft blog.  For the moment, I find writing about game development and related issues to be beneficial to my focus and positive attitude, but if my next post is the last for a year, so be it.

We must use time creatively — and forever realize that the time is always hope to do great things.” — Martin Luther King, Jr.

Mac App Store (times two)

Apple launches the Mac App Store with titles including two of our products.

Last Thursday, Apple released Mac OS X 10.6.6, a free update to Snow Leopard, and the primary change is the addition of the (much anticipated) Mac App Store.  The Mac App Store is an online store for direct purchase and installation of software, modeled after the App Store for iOS; it replaces Apple Downloads, which officially closed on the same day.

At launch, Pretty Good Solitaire Mac Edition 2.14 and Pretty Good MahJongg Mac Edition 2.01 were both in the Mac App Store product lineup.  Pretty Good Solitaire is currently #5 on the ‘Top Grossing’ list for card games, and Pretty Good MahJongg is #100 (with a bullet!) on the same list for puzzle games.  Our other three Mac products (Most Popular Solitaire, Goodsol Solitaire 101, and FreeCell Plus) should be available there in the near future.

The launch of the Mac App Store is the culmination of months of work and waiting on our part (though mostly the latter).  We began the process of getting into the store on November 1 last year, and after numerous automatic failures, then a full month wait, one rejection, and ultimately two dozen application changes, PGS was given the green light (on Boxing Day).  Having properly documented all of the required modifications during the process, we were able to produce the store version of PGMJ in less than a day and submit it successfully with no rejections or rebuilds.  (It spent 3 days in the queue, and only 2 hours in review before final acceptance.)

If there is interest (i.e., comments left to this effect), I can document the various obscure and undocumented problems we faced during the initial submission process in another post.

Welcome to 2011!

Happy New Year!

Even though the New Year is ultimately an arbitrary construct, it is nevertheless customary to take the opportunity to reflect on the past year and plan for the next one.  More practically, of course, there are certain business related items (especially concerning taxes) that need to be handled in a certain calendar year, so getting those tasks completed before the end of the year is important.

In our case, we officially take two weeks off around the holidays, especially since very little work tends to get done anyway, other businesses are often running with skeleton crews (or closed entirely), and most of us would rather focus on family during this time, anyway.  However, we still have things to get completed by year end, so leading up to the break, we have a major project meeting (before two weeks without any) and determine which items have to be finished before the break, or during it in the worst case.  Last year (i.e., a couple weeks ago) we were able to determine that certain “capital improvements” were better deferred until 2011, so this year will begin with some disruptions targeted toward better efficiency in the near future.

For my personal task management, I added to the list all of my recurring items (some of which include general categories, such as ‘development’ or ‘marketing’) and methodically eliminated each item by assuring that everything necessary was finished before taking my break.  Alas, one particular (and important) item on my task list actually became two separate items with 2010 deadlines, so my break only encompassed hours, rather than days, of last year.

As the new year begins, on this first business day, I repeated the same process of starting my task list with all of my recurring items (plus deferred tasks), except this time I review each one to make certain that the foundational aspects are handled and to consider any procedural changes for the upcoming year (including delegating or completely eliminating a task).  I am still officially on a break for another week, so I am (personally) using that time to prepare my work environment physically, organizationally, and mentally, for substantially increased development efficiency when I return.

Of course, these are just the tasks that are performed to pursue our ultimate goals.  We also have planned and established a set of goals for 2011, which these tasks are designed to serve, but that will be the subject of my next post.

End Of Year Wind-Down

Digital Gamecraft wraps up business for 2010.

As the holidays arrive at the end of the year, and the beginning of the next, Digital Gamecraft and SophSoft, Incorporated traditionally take off the two weeks that encompass this period of time.  Since Christmas and New Years Day both fall on Saturdays, we were confronted with a decision to either work right up until Christmas Eve, taking off the entire first week of 2011, or to adjourn (and return) a week earlier.  Armed with an incorrect assumption (about federal holidays in the US), the PTB decided on the former, so we depart tomorrow [Friday, December 24] and return to work (officially) on January 10, 2011.  It actually worked out well because we were not yet ready to wrap up business last week.  (In truth, our beta testers will still be seeing activity from me, personally, throughout the official shut down, and our Director of Operations has to come in to run payroll.)

Anyway, despite the absence of most federal employees in observation of Christmas (a day early), we will still be in the office tomorrow; however, there is no reason to lament.  The morning will be dedicated to light work and final preparations for the end of the year, and then the afternoon will be devoted to our holiday party, in which we and our families will gather ’round and play board and card games (away from computers), enjoying various snacks and drinks, along with ample holiday spirit.  (This is a tradition unabashedly borrowed from one at Spectrum HoloByte, enhanced somewhat in our own ways, and minus a visit from Santa Claus, at least this year.)  Of course, the easy workload on Friday means more work for me on Thursday, so…

“Happy Christmas to all, and to all a good night.”

[from A Visit from St. Nicholas, by Clement Clark Moore (of course)]

FreeCell Plus 4.03

Mac/Windows FreeCell Solitaire (Twelve Different Ones)

FreeCell Solitaire for Mac and WindowsGoodsol Development has released an update to our premier FreeCell solitaire product, FreeCell Plus 4.03, which contains the classic solitaire game FreeCell, plus 7 other games in the same category and 4 more bonus game variants (in the full version).

FreeCell Plus 4.03 is only $9.95 and can be purchased here (and an optional CD-ROM is available for $7.50).  Of course, evaluation versions can be downloaded for Windows 7/Vista/XP and for Mac OS X 10.4 or higher.

The full version of FreeCell Plus is our only Mac product that currently contains the FreeCell variants, Three Cells and Two Cells, though these will be added to Pretty Good Solitaire Mac Edition with the next update.

In other news, the Mac Editions for three of our other products, Goodsol Solitaire 101, Pretty Good MahJongg, and Most Popular Solitaire, all currently occupy positions among the 20 most popular titles in the Cards & Puzzles section of Apple Downloads[Domination: 15% complete.]